Hi, again!

I4ve finished exploring 3.0's source code, and come to the conclusion I cannot smoothly
integrate the Mesa code in my project, since I would need to rewrite it 
TOTALLY to let me use both float & fixed point arithmetic, and, as you said, that 
would be a 
serious problem for your current project.  
However, I liked some of the ideas I've seen here, and probably use them on my 
project.  Thanks
to all for your help to give PalmGL (almost decided to put it this name) a good start. 
 I 
will not subscribe from this list, as I expect to announce here further progress of the
project (only if you let me do that, of course).
Again, thanks all for your help, and expect to receive some messages from me soon!

 - izhido
   ([EMAIL PROTECTED])




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