Hi, again! I4ve finished exploring 3.0's source code, and come to the conclusion I cannot smoothly integrate the Mesa code in my project, since I would need to rewrite it TOTALLY to let me use both float & fixed point arithmetic, and, as you said, that would be a serious problem for your current project. However, I liked some of the ideas I've seen here, and probably use them on my project. Thanks to all for your help to give PalmGL (almost decided to put it this name) a good start. I will not subscribe from this list, as I expect to announce here further progress of the project (only if you let me do that, of course). Again, thanks all for your help, and expect to receive some messages from me soon! - izhido ([EMAIL PROTECTED]) theglobe.com Your friendly full-service integrated online community. http://www.theglobe.com _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
