Keith Whitwell wrote:
> 
> 
> That's probably not correct.  The code looks odd, but basically what it is saying
> is that if we are lighting in object space and not using Rescale, then we have to
> introduce the effects of the scale that the normals would have picked up if they
> had really been moved to eye space...
> 
> I think you are in the right track, but that isn't quite the right fix.
> 

 1) The fix did help, although that doesn't prove it to be correct
 2) the NeedEyeCoords branch above has similar code
 3) The original condition "Don't rescale and rescale factor != 1.0
        was quite odd...


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