Keith Whitwell wrote:
>
>
> That's probably not correct. The code looks odd, but basically what it is saying
> is that if we are lighting in object space and not using Rescale, then we have to
> introduce the effects of the scale that the normals would have picked up if they
> had really been moved to eye space...
>
> I think you are in the right track, but that isn't quite the right fix.
>
1) The fix did help, although that doesn't prove it to be correct
2) the NeedEyeCoords branch above has similar code
3) The original condition "Don't rescale and rescale factor != 1.0
was quite odd...
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