On 09/14/2015 05:09 AM, Jose Fonseca wrote:
Altough SVGA3D_RS_LASTPIXEL renderstate exists, most backends ignore it. --- src/gallium/drivers/svga/svga_context.h | 1 - src/gallium/drivers/svga/svga_pipe_rasterizer.c | 1 - src/gallium/drivers/svga/svga_state_rss.c | 2 +- 3 files changed, 1 insertion(+), 3 deletions(-)diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index e8575f3..3f8d437 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -138,7 +138,6 @@ struct svga_rasterizer_state { unsigned scissortestenable:1; unsigned multisampleantialias:1; unsigned antialiasedlineenable:1; - unsigned lastpixel:1; unsigned pointsprite:1; unsigned linepattern; diff --git a/src/gallium/drivers/svga/svga_pipe_rasterizer.c b/src/gallium/drivers/svga/svga_pipe_rasterizer.c index a7aadac..12e93d7 100644 --- a/src/gallium/drivers/svga/svga_pipe_rasterizer.c +++ b/src/gallium/drivers/svga/svga_pipe_rasterizer.c @@ -182,7 +182,6 @@ svga_create_rasterizer_state(struct pipe_context *pipe, rast->scissortestenable = templ->scissor; rast->multisampleantialias = templ->multisample; rast->antialiasedlineenable = templ->line_smooth; - rast->lastpixel = templ->line_last_pixel; rast->pointsprite = templ->sprite_coord_enable != 0x0; if (templ->point_smooth) { diff --git a/src/gallium/drivers/svga/svga_state_rss.c b/src/gallium/drivers/svga/svga_state_rss.c index d43894d..56c5d42 100644 --- a/src/gallium/drivers/svga/svga_state_rss.c +++ b/src/gallium/drivers/svga/svga_state_rss.c @@ -224,7 +224,7 @@ emit_rss_vgpu9(struct svga_context *svga, unsigned dirty) EMIT_RS( svga, cullmode, CULLMODE, fail ); EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail ); EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail ); - EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail ); + EMIT_RS( svga, FALSE, LASTPIXEL, fail ); EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail ); EMIT_RS_FLOAT( svga, point_size_min, POINTSIZEMIN, fail ); EMIT_RS_FLOAT( svga, screen->maxPointSize, POINTSIZEMAX, fail );
The series look OK to me. Reviewed-by: Brian Paul <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
