---
src/gallium/drivers/nouveau/nv50/nv50_state.c | 3 ---
src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 1 -
2 files changed, 4 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_state.c
b/src/gallium/drivers/nouveau/nv50/nv50_state.c
index 410e631..76c3508 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_state.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_state.c
@@ -52,8 +52,6 @@
* D3D doesn't have swizzle, if we knew what we were implementing we'd be
* good.)
*
- * ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
- *
* ! pipe_rasterizer_state.flatshade_first also applies to QUADS
* (There's a GL query for that, forcing an exception is just ridiculous.)
*
@@ -207,7 +205,6 @@ nv50_blend_state_delete(struct pipe_context *pipe, void
*hwcso)
FREE(hwcso);
}
-/* NOTE: ignoring line_last_pixel */
static void *
nv50_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
index c5bfd03..a9df997 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
@@ -194,7 +194,6 @@ nvc0_blend_state_delete(struct pipe_context *pipe, void
*hwcso)
FREE(hwcso);
}
-/* NOTE: ignoring line_last_pixel */
static void *
nvc0_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
--
2.1.4
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