On Monday 24 August 2015, Brian Paul wrote: > On 08/19/2015 12:17 PM, Marta Lofstedt wrote: > > From: Marta Lofstedt <marta.lofst...@intel.com> > > > > According to OpenGL ES 3.1 specification table : 20.2 and > > OpenGL specification 4.4 table 23.4. The glGetIntegeri_v > > functions should report the name of the buffer bound > > when called with GL_VERTEX_BINDING_BUFFER. > > > > Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com> > > --- > > src/mesa/main/get.c | 8 ++++++++ > > 1 file changed, 8 insertions(+) > > > > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c > > index 307a5ff..ae2d0b7 100644 > > --- a/src/mesa/main/get.c > > +++ b/src/mesa/main/get.c > > @@ -1989,6 +1989,14 @@ find_value_indexed(const char *func, GLenum pname, > > GLuint index, union value *v) > > v->value_int = > > ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; > > return TYPE_INT; > > > > + case GL_VERTEX_BINDING_BUFFER: > > + if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx)) > > + goto invalid_enum; > > Looks like this enum/query was added in GL 4.3 so don't we need to check > for that version?
It was also added in ARB_vertex_attrib_binding, which is always enabled on desktop GL. > > + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) > > + goto invalid_value; > > Looks like you have 4 spaces of indentation there instead of 3. > > -Brian > > > + v->value_int = > > ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name; > > + return TYPE_INT; > > + > > /* ARB_shader_image_load_store */ > > case GL_IMAGE_BINDING_NAME: { > > struct gl_texture_object *t; > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev