From: Marta Lofstedt <marta.lofst...@intel.com> According to OpenGL ES 3.1 specification table : 20.2 and OpenGL specification 4.4 table 23.4. The glGetIntegeri_v functions should report the name of the buffer bound when called with GL_VERTEX_BINDING_BUFFER.
Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com> --- src/mesa/main/get.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 307a5ff..ae2d0b7 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1989,6 +1989,14 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; return TYPE_INT; + case GL_VERTEX_BINDING_BUFFER: + if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx)) + goto invalid_enum; + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) + goto invalid_value; + v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name; + return TYPE_INT; + /* ARB_shader_image_load_store */ case GL_IMAGE_BINDING_NAME: { struct gl_texture_object *t; -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev