On 08/19/2015 12:17 PM, Marta Lofstedt wrote:
From: Marta Lofstedt <marta.lofst...@intel.com>
According to OpenGL ES 3.1 specification table : 20.2 and
OpenGL specification 4.4 table 23.4. The glGetIntegeri_v
functions should report the name of the buffer bound
when called with GL_VERTEX_BINDING_BUFFER.
Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com>
---
src/mesa/main/get.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 307a5ff..ae2d0b7 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1989,6 +1989,14 @@ find_value_indexed(const char *func, GLenum pname,
GLuint index, union value *v)
v->value_int =
ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
return TYPE_INT;
+ case GL_VERTEX_BINDING_BUFFER:
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
+ goto invalid_enum;
Looks like this enum/query was added in GL 4.3 so don't we need to check
for that version?
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
+ goto invalid_value;
Looks like you have 4 spaces of indentation there instead of 3.
-Brian
+ v->value_int =
ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
+ return TYPE_INT;
+
/* ARB_shader_image_load_store */
case GL_IMAGE_BINDING_NAME: {
struct gl_texture_object *t;
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