Reviewed-by: Jason Ekstrand <[email protected]>

On Wed, Jan 28, 2015 at 5:50 PM, Matt Turner <[email protected]> wrote:

> On Wed, Jan 28, 2015 at 5:08 PM, Eric Anholt <[email protected]> wrote:
> > This will be used by tgsi_to_nir, which needs to get vec4 types for
> > declaring shader input/output variables.
> > ---
> >  src/glsl/nir/nir_types.cpp | 12 ++++++++++++
> >  src/glsl/nir/nir_types.h   |  3 +++
> >  2 files changed, 15 insertions(+)
> >
> > diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp
> > index fe00015..60760a2 100644
> > --- a/src/glsl/nir/nir_types.cpp
> > +++ b/src/glsl/nir/nir_types.cpp
> > @@ -141,3 +141,15 @@ glsl_void_type(void)
> >  {
> >     return glsl_type::void_type;
> >  }
> > +
> > +const glsl_type*
>
> Space before *.
>
> 1 & 2 are
>
> Reviewed-by: Matt Turner <[email protected]>
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