Reviewed-by: Jason Ekstrand <[email protected]> On Wed, Jan 28, 2015 at 5:50 PM, Matt Turner <[email protected]> wrote:
> On Wed, Jan 28, 2015 at 5:08 PM, Eric Anholt <[email protected]> wrote: > > This will be used by tgsi_to_nir, which needs to get vec4 types for > > declaring shader input/output variables. > > --- > > src/glsl/nir/nir_types.cpp | 12 ++++++++++++ > > src/glsl/nir/nir_types.h | 3 +++ > > 2 files changed, 15 insertions(+) > > > > diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp > > index fe00015..60760a2 100644 > > --- a/src/glsl/nir/nir_types.cpp > > +++ b/src/glsl/nir/nir_types.cpp > > @@ -141,3 +141,15 @@ glsl_void_type(void) > > { > > return glsl_type::void_type; > > } > > + > > +const glsl_type* > > Space before *. > > 1 & 2 are > > Reviewed-by: Matt Turner <[email protected]> > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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