On Wed, Jan 28, 2015 at 5:08 PM, Eric Anholt <[email protected]> wrote: > This will be used by tgsi_to_nir, which needs to get vec4 types for > declaring shader input/output variables. > --- > src/glsl/nir/nir_types.cpp | 12 ++++++++++++ > src/glsl/nir/nir_types.h | 3 +++ > 2 files changed, 15 insertions(+) > > diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp > index fe00015..60760a2 100644 > --- a/src/glsl/nir/nir_types.cpp > +++ b/src/glsl/nir/nir_types.cpp > @@ -141,3 +141,15 @@ glsl_void_type(void) > { > return glsl_type::void_type; > } > + > +const glsl_type*
Space before *. 1 & 2 are Reviewed-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
