On Sat, Nov 10, 2012 at 12:44 PM, Eric Anholt <e...@anholt.net> wrote: > Anuj Phogat <anuj.pho...@gmail.com> writes: > >> This series lives on my gles3-etc2-v2 branch >> (https://github.com/aphogat/mesa). >> >> It enables ETC2 texture formats for all Intel hardware. ETC2 texture >> data is decoded into a suitable uncompressed mesa format at the time >> of glCompressedTexImage2D. These patches can be tested using piglit >> test case i have posted for etc2 textures. Patches for the test are >> under review on piglit mailing list. >> >> Major changes based on review comments by Brian and Ian: >> - Now decodes SRGB ETC2 formats to MESA_FORMAT_SARGB. >> - Fixed an issue with signed-{r, rg}11 decoding. Decoded 16 bit signed >> data is now converted to 16 bit unsigned data by adding 2 ^ 15 and >> stored in an unsigned mesa texture format. This makes piglit etc2 >> test case pass for these formats. >> - Added entries to texfetch_funcs[] array. ETC2 piglit test passes on >> swrast. >> - Squashed together all patches to enable etc2 formats on intel h/w. >> - Now uses nonlinear_to_linear() function to convert from SRGB to >> linear RGB. >> >> I'll soon be pushing this series on gles3 branch. > > It seems like the "add a new texture format" patches at least could be > squashed into an "Add new MESA_FORMATs for ETC2 compressed textures". > If I was going to review them, I'd squash all those patches and look at > them together.
Yes. There is no specific advantage of keeping them separate. They can be squashed together. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev