On 2017-07-11 02:31 PM, Marek Olšák wrote:
On Sat, Jul 1, 2017 at 1:03 AM, Andres Rodriguez <andre...@gmail.com> wrote:
From: Dave Airlie <airl...@redhat.com>
Instead of allocating memory to back a texture, use the provided memory
object.
Signed-off-by: Andres Rodriguez <andre...@gmail.com>
---
src/mesa/main/mtypes.h | 2 +
src/mesa/state_tracker/st_cb_texture.c | 123 +++++++++++++++++++++++++++++++++
src/mesa/state_tracker/st_extensions.c | 5 ++
3 files changed, 130 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8dcc1a8..463f444 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4125,6 +4125,8 @@ struct gl_extensions
GLboolean EXT_framebuffer_sRGB;
GLboolean EXT_gpu_program_parameters;
GLboolean EXT_gpu_shader4;
+ GLboolean EXT_memory_object;
+ GLboolean EXT_memory_object_fd;
GLboolean EXT_packed_float;
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
diff --git a/src/mesa/state_tracker/st_cb_texture.c
b/src/mesa/state_tracker/st_cb_texture.c
index 9798321..063f6d6 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -53,6 +53,7 @@
#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_cb_bufferobjects.h"
+#include "state_tracker/st_cb_memoryobjects.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"
@@ -2890,6 +2891,125 @@ st_TexParameter(struct gl_context *ctx,
}
}
+/**
+ * Allocate a new pipe_resource object
+ * width0, height0, depth0 are the dimensions of the level 0 image
+ * (the highest resolution). last_level indicates how many mipmap levels
+ * to allocate storage for. For non-mipmapped textures, this will be zero.
+ */
+static struct pipe_resource *
+st_texture_create_memory(struct st_context *st,
st_texture_create_from_memory?
Fixing both of these. Dan reported a regression with this latest
patchset and steamvr on FramebufferTexture(). I'll resend once I get
that fixed as well.
Regards,
Andres
Marek
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