Actually the stream plays fine on the newly connected player (#2), only the one 
that connected first (#1) has the video frozen...

I'm getting a whole frame from nvenc. I decompose it in multiple NALUs, then 
send each of them separately (i.e. each in a different provideFrame() call - or 
another function name, can't remember, I'm not in front of the computer right 
now), all with the same time (the original captured frame time). I think this 
is correct.

Since multicast is used to send the video (RDP => multicast UDP) - I checked 
with Wireshark, the packets are continuously sent -, could the problem come 
from the RTCP part?

I'm not familiar with RTCP, but could the first connected player receive some 
'pause' or other RTCP command from the RTSP server to stop playing somehow ?

I've notice the example set the RTCP socket as multicast, is that correct?

Sorry I'm new in that video streaming field so I apologize if that sounds 
stupid...


________________________________
From: live-devel <live-devel-boun...@us.live555.com> on behalf of Ross 
Finlayson <finlay...@live555.com>
Sent: Friday, February 4, 2022 5:52:40 PM
To: LIVE555 Streaming Media - development & use <live-de...@us.live555.com>
Subject: Re: [Live-devel] compilation issue / vcpkg / windows

> Only issue I have, when connecting a second client, the video on the first 
> client stops one second later, basically the picture is not updated anymore. 
> VLC statistics still shows newly decoded blocks and displayed frame, time 
> increases, but the picture doesn't change on that first client. I'm using 
> multicast sockets (same as in example). Maybe you have an idea ?

Not really - except to check the “fPresentationTime” values that you’re setting 
for each NAL unit (in your “FramedSource” subclass).  They must be aligned with 
‘wall clock’ time - i.e., the times that you’d get by calling “gettimeofday()”.

Ross Finlayson
Live Networks, Inc.
http://www.live555.com/


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