On Wed, 4 Sep 2013 18:21:50 +0400 Kirill Gavrilov <[email protected]> wrote:
> Hi, > > On Wed, Sep 4, 2013 at 5:33 PM, Attila Sukosd <[email protected]>wrote: > VDA is somewhat simpler than most others because the original Apple API > doesn't provide the way to render result directly and you should copy frame > back to CPU memory anyway. That's not true. VDA actually provides a way to render the video directly to an OpenGL texture. When we tried this (with native VDA hwaccel instead of h264_vda), we experienced a tremendous reduction in CPU usage. _______________________________________________ Libav-user mailing list [email protected] http://ffmpeg.org/mailman/listinfo/libav-user
