Well, OS X documentation (as well as Windows one) is not informative. Perhaps, 
the best way of learning VDA API is a workable example. Here's a good one: 
https://github.com/sailesha/VDA-Sample
05.09.2013, в 14:14, Kirill Gavrilov написал(а):

> Hi,
> 
> On Thu, Sep 5, 2013 at 2:53 PM, Oleg <[email protected]> wrote:
> 3. VDA decoded frames could be rendered without copying frame to RAM, using 
> OpenGL. Anyway ffmpeg stores all frames in RAM, so h264_vda decoder copies 
> each frame to RAM that's way h264_vda could be slower then classical h264 
> decoder.
> Thanks for information. Could you please refer to documentation?
> I was curious when I have read VDA documentation without mensioning of OpenGL 
> at all:
> https://developer.apple.com/library/mac/technotes/tn2267/_index.html
> -----------------------------------------------
> Kirill Gavrilov,
> Software designer.
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