Well, OS X documentation (as well as Windows one) is not informative. Perhaps, the best way of learning VDA API is a workable example. Here's a good one: https://github.com/sailesha/VDA-Sample 05.09.2013, в 14:14, Kirill Gavrilov написал(а):
> Hi, > > On Thu, Sep 5, 2013 at 2:53 PM, Oleg <[email protected]> wrote: > 3. VDA decoded frames could be rendered without copying frame to RAM, using > OpenGL. Anyway ffmpeg stores all frames in RAM, so h264_vda decoder copies > each frame to RAM that's way h264_vda could be slower then classical h264 > decoder. > Thanks for information. Could you please refer to documentation? > I was curious when I have read VDA documentation without mensioning of OpenGL > at all: > https://developer.apple.com/library/mac/technotes/tn2267/_index.html > ----------------------------------------------- > Kirill Gavrilov, > Software designer. > _______________________________________________ > Libav-user mailing list > [email protected] > http://ffmpeg.org/mailman/listinfo/libav-user
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