https://bugs.kde.org/show_bug.cgi?id=490876
--- Comment #2 from Zamundaaa <xaver.h...@gmail.com> --- Created attachment 172320 --> https://bugs.kde.org/attachment.cgi?id=172320&action=edit drirc for doom eternal I found a workaround for Doom Eternal in Mesa, which forces it to use more images for immediate mode presentation, because otherwise the game might just allocate two, which would explain this fps limitation. If I manually set this workaround by placing the attached file in my home directory, Doom Eternal always has unlimited fps. So I think the workaround isn't being applied properly anymore in Mesa. I don't know why KWin 6.1.3 vs 6.1.2 would make a difference, but it might be that direct scanout was suppressed more often in 6.1.2. -- You are receiving this mail because: You are watching all bug changes.