https://bugs.kde.org/show_bug.cgi?id=490876

--- Comment #2 from Zamundaaa <xaver.h...@gmail.com> ---
Created attachment 172320
  --> https://bugs.kde.org/attachment.cgi?id=172320&action=edit
drirc for doom eternal

I found a workaround for Doom Eternal in Mesa, which forces it to use more
images for immediate mode presentation, because otherwise the game might just
allocate two, which would explain this fps limitation. If I manually set this
workaround by placing the attached file in my home directory, Doom Eternal
always has unlimited fps.

So I think the workaround isn't being applied properly anymore in Mesa. I don't
know why KWin 6.1.3 vs 6.1.2 would make a difference, but it might be that
direct scanout was suppressed more often in 6.1.2.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to