https://bugs.kde.org/show_bug.cgi?id=490876

Zamundaaa <xaver.h...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |WAITINGFORINFO
             Status|REPORTED                    |NEEDSINFO

--- Comment #1 from Zamundaaa <xaver.h...@gmail.com> ---
I can confirm some weirdness at least. When I launch Doom Eternal, it launches
with direct scanout working and the fps is limited to the refresh rate - the
game reports that it's spending a lot of time on the CPU, which is almost
certainly vkQueuePresent blocking in the driver.

When I force compositing, for example by showing the volume popups, the game
pushes a lot more fps. Do you see the same?

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