https://bugs.kde.org/show_bug.cgi?id=490876
Zamundaaa <xaver.h...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |WAITINGFORINFO Status|REPORTED |NEEDSINFO --- Comment #1 from Zamundaaa <xaver.h...@gmail.com> --- I can confirm some weirdness at least. When I launch Doom Eternal, it launches with direct scanout working and the fps is limited to the refresh rate - the game reports that it's spending a lot of time on the CPU, which is almost certainly vkQueuePresent blocking in the driver. When I force compositing, for example by showing the volume popups, the game pushes a lot more fps. Do you see the same? -- You are receiving this mail because: You are watching all bug changes.