https://bugs.kde.org/show_bug.cgi?id=490876

--- Comment #4 from d3vilguard <g.igna...@outlook.com> ---
(In reply to Zamundaaa from comment #2)
> Created attachment 172320 [details]
> drirc for doom eternal
> 
> I found a workaround for Doom Eternal in Mesa, which forces it to use more
> images for immediate mode presentation, because otherwise the game might
> just allocate two, which would explain this fps limitation. If I manually
> set this workaround by placing the attached file in my home directory, Doom
> Eternal always has unlimited fps.
> 
> So I think the workaround isn't being applied properly anymore in Mesa. I
> don't know why KWin 6.1.3 vs 6.1.2 would make a difference, but it might be
> that direct scanout was suppressed more often in 6.1.2.

okay, way easier to vk_x11_ensure_min_image_count=true
vk_x11_override_min_image_count=4 %command% as a launch option.

Game seems alright now with 6.1.3.

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