https://bugs.kde.org/show_bug.cgi?id=490876
--- Comment #4 from d3vilguard <g.igna...@outlook.com> --- (In reply to Zamundaaa from comment #2) > Created attachment 172320 [details] > drirc for doom eternal > > I found a workaround for Doom Eternal in Mesa, which forces it to use more > images for immediate mode presentation, because otherwise the game might > just allocate two, which would explain this fps limitation. If I manually > set this workaround by placing the attached file in my home directory, Doom > Eternal always has unlimited fps. > > So I think the workaround isn't being applied properly anymore in Mesa. I > don't know why KWin 6.1.3 vs 6.1.2 would make a difference, but it might be > that direct scanout was suppressed more often in 6.1.2. okay, way easier to vk_x11_ensure_min_image_count=true vk_x11_override_min_image_count=4 %command% as a launch option. Game seems alright now with 6.1.3. -- You are receiving this mail because: You are watching all bug changes.