https://bugs.kde.org/show_bug.cgi?id=360549
--- Comment #11 from Vlad Zagorodniy <vladz...@gmail.com> --- (In reply to Fabian Vogt from comment #10) > Maybe - it's not clear from the screenshots whether the edges are sharp or > blurry. If they are sharp, it's that the vertices don't have the same > coordinates, if not, it's bleeding. Here's example window quads: contents: left = 4 top = 29 right = 885 bottom = 632 decoration: left = 0 top = 29 right = 4 bottom = 632 decoration: left = 0 top = 0 right = 889 bottom = 29 decoration: left = 885 top = 29 right = 889 bottom = 632 decoration: left = 0 top = 632 right = 889 bottom = 636 shadow: left = -93 top = -59 right = 99 bottom = 133 shadow: left = 99 top = -59 right = 790 bottom = 133 shadow: left = 790 top = -59 right = 982 bottom = 133 shadow: left = 790 top = 133 right = 982 bottom = 571 shadow: left = 790 top = 571 right = 982 bottom = 763 shadow: left = 99 top = 571 right = 790 bottom = 763 shadow: left = -93 top = 571 right = 99 bottom = 763 shadow: left = -93 top = 133 right = 99 bottom = 571 as you see vertices are totally fine (if we scale a window the quads will stay the same). Anyway, I still suggest to move this bug to scene-opengl component. > My initial suspicion was the usual OpenGL half-pixel issue: The center of a > pixel is at (x+0.5|y+0.5). -- You are receiving this mail because: You are watching all bug changes.