https://bugs.kde.org/show_bug.cgi?id=360549
--- Comment #10 from Fabian Vogt <fab...@ritter-vogt.de> --- (In reply to Vlad Zagorodniy from comment #9) > (In reply to Fabian Vogt from comment #8) > > ... XRender. > > Well, that wasn't my point. > > Anyway, I suggest to move this bug to scene-opengl component because > zoom effect(and pretty much all other effects that scale/rotate windows) > does nothing wrong. > I think what we see is the texture bleeding (decorations are stored in > a texture atlas with 1px gap, IIRC). Maybe - it's not clear from the screenshots whether the edges are sharp or blurry. If they are sharp, it's that the vertices don't have the same coordinates, if not, it's bleeding. My initial suspicion was the usual OpenGL half-pixel issue: The center of a pixel is at (x+0.5|y+0.5). -- You are receiving this mail because: You are watching all bug changes.