mikemccand commented on code in PR #13572:
URL: https://github.com/apache/lucene/pull/13572#discussion_r1814796588


##########
lucene/native/src/c/dotProduct.c:
##########
@@ -0,0 +1,209 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements.  See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License.  You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "dotProduct.h"
+
+#ifdef __ARM_ACLE
+#include <arm_acle.h>
+#endif
+
+#if (defined(__ARM_FEATURE_SVE))
+#include <arm_sve.h>
+
+/**
+  - ARM intrinsics guide - 
https://developer.arm.com/architectures/instruction-sets/intrinsics/#q=svptrue
+  - SVE Programming examples - 
https://developer.arm.com/documentation/dai0548/latest/
+*/
+void dump(int8_t vec[], int N) {
+  printf("[");
+  for (int i = 0; i < N ; i++) {
+      printf("%d,",vec[i]);
+  }
+  printf("]\n");
+}
+/*
+ * Unrolled and vectorized int8 dotProduct implementation using SVE 
instructions
+ * NOTE: Clang 15.0 compiler on Apple M3 Max compiles the code below 
successfully
+ * with '-march=native+sve' option but throws "Illegal Hardware Instruction" 
error
+ * Looks like Apple M3 does not implement SVE and Apple's official 
documentation
+ * is not explicit about this or at least I could not find it.
+ * 
+ */
+int32_t vdot8s_sve(int8_t vec1[], int8_t vec2[], int32_t limit) {

Review Comment:
   Earlier @rmuir had suggested just relying on `gcc` to compile the "obvious" 
C code down to efficient vectorized implementation, but here it looks like we 
are still hand rolling the NEON asm intrinsics?  Was the `gcc` path less 
performant?



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