frzhanguber opened a new issue, #12200:
URL: https://github.com/apache/lucene/issues/12200
### Description
when loading with a dense graph with M=64 and beamWidth=400, the following
part graphOffsetsByLevel calculation overflows, since both M, Integer.BYTES and
numNodesOnLevel0 are integer, it assumes the result is an integer as well,
which is a long (offset)
```
graphOffsetsByLevel[level] = (1 + (M * 2)) * Integer.BYTES *
numNodesOnLevel0;
```
A fix could be
```
graphOffsetsByLevel[level] = (1 + (M * 2)) * Integer.BYTES * (long)
numNodesOnLevel0;
```
The code snippet:
```
// calculate for each level the start offsets in vectorIndex file from
where to read
// neighbours
graphOffsetsByLevel = new long[numLevels];
for (int level = 0; level < numLevels; level++) {
if (level == 0) {
graphOffsetsByLevel[level] = 0;
} else if (level == 1) {
int numNodesOnLevel0 = size;
graphOffsetsByLevel[level] = (1 + (M * 2)) * Integer.BYTES *
numNodesOnLevel0;
} else {
int numNodesOnPrevLevel = nodesByLevel[level - 1].length;
graphOffsetsByLevel[level] =
graphOffsetsByLevel[level - 1] + (1 + M) * Integer.BYTES *
numNodesOnPrevLevel;
}
}
}
```
### Version and environment details
Lucene 9.4.1
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