> On 16 Feb 2022, at 09:50, Mike Krus via Interest <interest@qt-project.org> > wrote: > > Hi > > I thought qtshadertools had been relicensed as LGPL for 6.3? > > > Mike
That is correct as of: https://codereview.qt-project.org/c/qt/qtshadertools/+/382923 And it’s also correct that as long as the QtShaderTools is only used as a build tool (as done with qtmultimedia), the fact that it’s not LGPL’ed doesn’t matter. That we have LGPL’ed the module now with Qt 6.3 opens up possibilities to use some of that code at runtime. But note that as of now, there are no public APIs in the Qt ShaderTools module. Volker >> On 15 Feb 2022, at 18:27, Adam Light <acli...@gmail.com> wrote: >> >> >> >> On Tue, Feb 15, 2022 at 10:20 AM Alexey Edelev <semla...@gmail.com> wrote: >> Shadertools module provides an executable that is used by multimedia at >> build time only. So there is no runtime dependencies between qtmultimedia >> and shadertools, so that's the key, I guess. >> >> OK, that makes sense. Thanks. >> >> Adam >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> https://lists.qt-project.org/listinfo/interest > > — > Mike Krus | mike.k...@kdab.com | Senior Software Engineer & Teamlead > KDAB (UK) Ltd., a KDAB Group company > Tel: UK Office +44 1625 809908 Mobile +44 7833 491941 > KDAB - The Qt Experts, C++, OpenGL Experts > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest