+1 > On Feb 15, 2022, at 9:59 AM, Adam Light <acli...@gmail.com> wrote: > > At https://doc.qt.io/qt-6/qtmultimedia-index.html > <https://doc.qt.io/qt-6/qtmultimedia-index.html>, the Qt Multimedia module is > listed as being available under these licenses: > * commercial > * LGPL, v3 > * GPL, v2 > > In a git checkout of the 6.2 branch, .gitmodules contains this: > [submodule "qtmultimedia"] > depends = qtbase qtshadertools > recommends = qtdeclarative > path = qtmultimedia > url = ../qtmultimedia.git > branch = 6.2 > status = addon > > According to https://doc.qt.io/qt-6/qtshadertools-index.html > <https://doc.qt.io/qt-6/qtshadertools-index.html>, the Qt Shader Tools module > is available under these licenses: > * commercial > * GPL, v3 > > If qtshadertools is required in order to build qtmultimedia, and > qtshadertools is not licensed under LGPL, how can qtmultimedia be licensed > under LGPL? > > Is it possible to build qtmultimedia in such a way as to not use/require > qtshadertools? Our application uses qtmultimedia but I don't think it uses > anything that involves qtshadertools. Our application currently uses Qt 5 > under the LGPL license and unless I'm misunderstanding it seems that we would > not be able to use Qt 6 under the LGPL license unless we get rid of > qtmultimedia. > > Thanks for any clarification > > Adam
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