Thanks Mike and Sean for your valuable input. It helps me to shape my
solution.
Cheers, Volker
Am 06.02.2019 um 09:56 schrieb Mike Krus:
Hi
you should be able to control that using a QLineWidth render state. And yes,
that would require custom material or frame graph.
The raycasting-qml manual test that ships with Qt3D shows an example of
creating a simple flat shading material for lines, would be easy to add line
width control to that…
Mike
On 6 Feb 2019, at 08:20, Volker Enderlein <volker.enderl...@ifm-chemnitz.de>
wrote:
Hi all,
is it possible to set the LineWidth of a GeometryRenderer of primitive tpye
Lines or do I need a Custom Material/Effect/FrameGraph node to achieve this?
Thanks for enlightening.
Cheers, Volker
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