Thanks Mike and Sean for your valuable input. It helps me to shape my solution.

Cheers, Volker

Am 06.02.2019 um 09:56 schrieb Mike Krus:
Hi

you should be able to control that using a  QLineWidth render state. And yes, 
that would require custom material or frame graph.

The raycasting-qml manual test that ships with Qt3D shows an example of 
creating a simple flat shading material for lines, would be easy to add line 
width control to that…


Mike


On 6 Feb 2019, at 08:20, Volker Enderlein <volker.enderl...@ifm-chemnitz.de> 
wrote:

Hi all,


is it possible to set the LineWidth of a GeometryRenderer of primitive tpye 
Lines or do I need a Custom Material/Effect/FrameGraph node to achieve this?

Thanks for enlightening.


Cheers, Volker

--

_______________________________________________
Interest mailing list
Interest@qt-project.org
https://lists.qt-project.org/listinfo/interest
--
Mike Krus | mike.k...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908   Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts


--

_______________________________________________
Interest mailing list
Interest@qt-project.org
https://lists.qt-project.org/listinfo/interest

Reply via email to