Hi you should be able to control that using a QLineWidth render state. And yes, that would require custom material or frame graph.
The raycasting-qml manual test that ships with Qt3D shows an example of creating a simple flat shading material for lines, would be easy to add line width control to that… Mike > On 6 Feb 2019, at 08:20, Volker Enderlein <volker.enderl...@ifm-chemnitz.de> > wrote: > > Hi all, > > > is it possible to set the LineWidth of a GeometryRenderer of primitive tpye > Lines or do I need a Custom Material/Effect/FrameGraph node to achieve this? > > Thanks for enlightening. > > > Cheers, Volker > > -- > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest -- Mike Krus | mike.k...@kdab.com | Senior Software Engineer KDAB (UK) Ltd., a KDAB Group company Tel: UK Office +44 1625 809908 Mobile +44 7833 491941 KDAB - The Qt Experts, C++, OpenGL Experts
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