Hi

you should be able to control that using a  QLineWidth render state. And yes, 
that would require custom material or frame graph.

The raycasting-qml manual test that ships with Qt3D shows an example of 
creating a simple flat shading material for lines, would be easy to add line 
width control to that…


Mike


> On 6 Feb 2019, at 08:20, Volker Enderlein <volker.enderl...@ifm-chemnitz.de> 
> wrote:
> 
> Hi all,
> 
> 
> is it possible to set the LineWidth of a GeometryRenderer of primitive tpye 
> Lines or do I need a Custom Material/Effect/FrameGraph node to achieve this?
> 
> Thanks for enlightening.
> 
> 
> Cheers, Volker
> 
> -- 
> 
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--
Mike Krus | mike.k...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908   Mobile +44 7833 491941
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