Ok I was able to reproduce the leak with material-cpp sample https://bugreports.qt.io/browse/QTBUG-54311
2016-06-21 12:08 GMT+02:00 Sean Harmer <sean.har...@kdab.com>: > On Tuesday 21 June 2016 00:11:23 Xavier Bigand wrote: > > I am trying to check the material sample, but when launching the program > > with gDebugger it can't be initialized with opengl render, always DX or > the > > software emulation (when I am trying to force the application attributs). > > > > Is there CMAKE files to build samples with Visual Studio? > > You can generate MSVC project files using qmake -tp vc myexample.pro. > We've > used this to then profile in Visual Studio with the nVidia nSight plugin. > > Cheers, > > Sean > > > > > 2016-06-20 22:55 GMT+02:00 Sean Harmer <sean.har...@kdab.com>: > > > The textures should be cached in a similar way to the shaders. If they > are > > > not in your case, it's a bug. Please file a test case. > > > > > > Cheers, > > > > > > Sean > > > > > > On 20/06/2016 16:37, Xavier Bigand wrote: > > > > > > I just put a QHash table to return the previous > > > generated Qt3DRender::QTextureImageDataPtr, but it doesn't work. > > > > > > Need I fill a bug for this? > > > > > > 2016-06-20 17:15 GMT+02:00 Xavier Bigand <flamaros.xav...@gmail.com>: > > >> I took a look with nsight and it appears that my textures are > currently > > >> loaded many times, certainly one for each object instance. > > >> > > >> Need I manage textures resources my self? > > >> > > >> > > >> > > >> 2016-06-02 20:39 GMT+02:00 Xavier Bigand < <flamaros.xav...@gmail.com > > > > >> > > >> flamaros.xav...@gmail.com>: > > >>> I forgot to precise that mipmaps are already generated in our file > > >>> format and texture compressed (PVRTC, DXTC,...) > > >>> > > >>> 2016-06-02 18:41 GMT+02:00 Xavier Bigand < < > flamaros.xav...@gmail.com> > > >>> > > >>> flamaros.xav...@gmail.com>: > > >>>> Hi, > > >>>> > > >>>> I finally come back into Qt3D tests. > > >>>> > > >>>> For the texture loader, I made my own QAbstractTextureImage > > >>>> and QTextureDataFunctor, I do the loading of our files in the > override > > >>>> of QTexImageDataPtr operator ()(). > > >>>> But I don't understand how to give to Qt3D texture's format, > > >>>> mipmaps,... because I can set only buffer, pixelType and pixelFormat > > >>>> on QTexImageData class. > > >>>> > > >>>> > > >>>> Need I also implement my own QAbstractTextureProvider functor to > > >>>> provide other properties? > > >>>> > > >>>> > > >>>> 2016-03-28 10:45 GMT+02:00 Sean Harmer < <s...@theharmers.co.uk> > > >>>> > > >>>> s...@theharmers.co.uk>: > > >>>>> Hi, > > >>>>> > > >>>>> sorry, forgot to reply to the texture part. > > >>>>> > > >>>>> On 27/03/2016 23:53, Xavier Bigand wrote: > > >>>>> > > >>>>> Hi, > > >>>>> > > >>>>> Is there a way to add a loader for our custom texture format? > > >>>>> > > >>>>> > > >>>>> I think you can use the functor approach exposed by > > >>>>> QAbstractTextureProvider or QAbstractTextureImage. > > >>>>> > > >>>>> Cheers, > > >>>>> > > >>>>> Sean > > >>>>> > > >>>>> > > >>>>> We also have to use our existing shaders for materials, but I don't > > >>>>> know how to manage uniforms. We are generating our shaders based on > > >>>>> macros > > >>>>> depending of the number and types of light sources,..., is it > possible > > >>>>> to > > >>>>> keep that? > > >>>>> > > >>>>> -- > > >>>>> Xavier > > >>>>> > > >>>>> > > >>>>> _______________________________________________ > > >>>>> Interest mailing > > >>>>> listInterest@qt-project.orghttp:// > lists.qt-project.org/mailman/listin > > >>>>> fo/interest > > >>>>> > > >>>>> > > >>>>> > > >>>>> _______________________________________________ > > >>>>> Interest mailing list > > >>>>> Interest@qt-project.org > > >>>>> http://lists.qt-project.org/mailman/listinfo/interest > > >>>> > > >>>> -- > > >>>> Xavier > > >>> > > >>> -- > > >>> Xavier > > >> > > >> -- > > >> Xavier > > > > > > -- > > > Xavier > > > > > > > > > > > > -- > > > Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK > > > KDAB (UK) Ltd, a KDAB Group company > > > Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 > > > Mobile: +44 (0)7545 140604 > > > KDAB - Qt Experts > > -- > Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK > KDAB (UK) Ltd, a KDAB Group company > Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 > Mobile: +44 (0)7545 140604 > KDAB - Qt Experts > -- Xavier
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