Hi,
On 27/03/2016 23:53, Xavier Bigand wrote:
Hi,
Is there a way to add a loader for our custom texture format?
We also have to use our existing shaders for materials, but I don't
know how to manage uniforms. We are generating our shaders based on
macros depending of the number and types of light sources,..., is it
possible to keep that?
Wrap it in an Effect. See the wireframe example for how to set custom
uniforms (Parameter elements).
Cheers,
Sean
--
Xavier
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