Hi,
sorry, forgot to reply to the texture part.
On 27/03/2016 23:53, Xavier Bigand wrote:
Hi,
Is there a way to add a loader for our custom texture format?
I think you can use the functor approach exposed by
QAbstractTextureProvider or QAbstractTextureImage.
Cheers,
Sean
We also have to use our existing shaders for materials, but I don't
know how to manage uniforms. We are generating our shaders based on
macros depending of the number and types of light sources,..., is it
possible to keep that?
--
Xavier
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