On Tuesday 21 June 2016 00:03:31 Xavier Bigand wrote: > Thank you, it's super nice. > > Does qt3d cache the compilation of shaders between two executions of the > application?
Not yet. :) Sean > > 2016-06-20 22:54 GMT+02:00 Sean Harmer <sean.har...@kdab.com>: > > Hi, > > > > On 20/06/2016 17:17, Xavier Bigand wrote: > > > > Hi, > > > > I am planning to use our custom materials with Qt3D, because will already > > have an uber shader for the lighting and shadowing of objects. > > I think that I'll create one material called LightingMaterial that can > > change the shader's sources depending of his properties, but in this case > > it seems that I'll instanciate too much shader programs. > > Are shaderprograms automatically managed in sense of I can instanciate > > many program with the same code? > > > > > > Yes, the OpenGL shader programs are cached and hashed by the renderer. > > > > Cheers, > > > > Sean > > > > > > > > -- > > Xavier > > > > > > _______________________________________________ > > Interest mailing > > listInterest@qt-project.orghttp://lists.qt-project.org/mailman/listinfo/i > > nterest > > > > > > > > -- > > Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK > > KDAB (UK) Ltd, a KDAB Group company > > Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 > > Mobile: +44 (0)7545 140604 > > KDAB - Qt Experts > > > > > > _______________________________________________ > > Interest mailing list > > Interest@qt-project.org > > http://lists.qt-project.org/mailman/listinfo/interest -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK KDAB (UK) Ltd, a KDAB Group company Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 Mobile: +44 (0)7545 140604 KDAB - Qt Experts _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest