Is there a Qt development environment that is as feature rich and easy to use as Unity? We're hiring a UI/UX firm, and they are very familiar with Unity, but if you can point me in a direction that is pure Qt and also a good 3d modeling UI it would be much appreciated.
Thanks, Tyler > ---------- Forwarded message ---------- > From: Tyler Brown <browntd12...@gmail.com> > To: interest@qt-project.org > Cc: > Date: Mon, 28 Mar 2016 07:44:13 -0600 > Subject: [Interest] Qt and Unity > My apologies if this got posted before, but I'm not sure it went through. > > Hi everybody, > > Does anybody have experience using Qt with Unity. We've coded a fairly > large architecture with the plan to use QML, but we're doing UI/UX through > a 3rd party company and they use Unity. > > With the research I've done it looks like there are three options > 1) Use the Qt code as a plugin within Unity > 2) Use Qt's webview to encapsulate Unity into a window > 3) Use Unity Standalone, get a WinID handle and then embed it into the Qt app > (this is Windows only, so not sure if I can resort to other method on other > platforms) > > #1 might prove difficult with polymorphism, marshalling, etc...? > #2 might not give great performance? > #3 only works if we have different solutions for other platforms, even > then we'd have to set up a lot of shared memory etc... So I feel that it > isn't great > > Platforms to be supported: > OS X > iOS > Windows > Android > > We do want almost real-time feedback (delay of less than .5 seconds), so > performance is fairly important. Framerate and smoothness would be of > higher priority. > > If anyone can shed light on this, it would be great! Apologies if the > question is poorly worded or if I'm missing vital information, just let me > know and I'll do my best to fix it. > > Thanks! > > > ---------- Forwarded message ---------- > From: Sean Harmer <sean.har...@kdab.com> > To: interest@qt-project.org > Cc: > Date: Mon, 28 Mar 2016 16:13:04 +0100 > Subject: Re: [Interest] Qt and Unity > Hi, > > On 28/03/2016 14:44, Tyler Brown wrote: > > My apologies if this got posted before, but I'm not sure it went through. > > Hi everybody, > > Does anybody have experience using Qt with Unity. We've coded a fairly > large architecture with the plan to use QML, but we're doing UI/UX through > a 3rd party company and they use Unity. > > With the research I've done it looks like there are three options > 1) Use the Qt code as a plugin within Unity > 2) Use Qt's webview to encapsulate Unity into a window > 3) Use Unity Standalone, get a WinID handle and then embed it into the Qt app > (this is Windows only, so not sure if I can resort to other method on other > platforms) > > #1 might prove difficult with polymorphism, marshalling, etc...? > #2 might not give great performance? > #3 only works if we have different solutions for other platforms, even > then we'd have to set up a lot of shared memory etc... So I feel that it > isn't great > > Platforms to be supported: > OS X > iOS > Windows > Android > > We do want almost real-time feedback (delay of less than .5 seconds), so > performance is fairly important. Framerate and smoothness would be of > higher priority. > > If anyone can shed light on this, it would be great! Apologies if the > question is poorly worded or if I'm missing vital information, just let me > know and I'll do my best to fix it. > > > What is there in Unity that you need for your UI/UX? Is usuign Qt for this > part too not an option? The only information I can give is that the > marshalling can quickly become a large burden on development and > maintenance. > > Cheers, > > Sean > > > Thanks! > > > _______________________________________________ > Interest mailing > listInterest@qt-project.orghttp://lists.qt-project.org/mailman/listinfo/interest > > > > -- > Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK > KDAB (UK) Ltd, a KDAB Group company > Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 > Mobile: +44 (0)7545 140604 > KDAB - Qt Experts > >
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