Hi,
On 28/03/2016 14:44, Tyler Brown wrote:
My apologies if this got posted before, but I'm not sure it went through.
Hi everybody,
Does anybody have experience using Qt with Unity. We've coded a
fairly large architecture with the plan to use QML, but we're doing
UI/UX through a 3rd party company and they use Unity.
With the research I've done it looks like there are three options
1) Use the Qt code as a plugin within Unity
2) Use Qt's webview to encapsulate Unity into a window
3) Use Unity Standalone, get a WinID handle and then embed it into the
Qt app (this is Windows only, so not sure if I can resort to other
method on other platforms)
#1 might prove difficult with polymorphism, marshalling, etc...?
#2 might not give great performance?
#3 only works if we have different solutions for other platforms, even
then we'd have to set up a lot of shared memory etc... So I feel that
it isn't great
Platforms to be supported:
OS X
iOS
Windows
Android
We do want almost real-time feedback (delay of less than .5 seconds),
so performance is fairly important. Framerate and smoothness would be
of higher priority.
If anyone can shed light on this, it would be great! Apologies if the
question is poorly worded or if I'm missing vital information, just
let me know and I'll do my best to fix it.
What is there in Unity that you need for your UI/UX? Is usuign Qt for
this part too not an option? The only information I can give is that the
marshalling can quickly become a large burden on development and
maintenance.
Cheers,
Sean
Thanks!
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