Many thanks Paul. I'm using 5.5. I'll update to the 5.6 source and check on the state of things.
On Tue, Oct 20, 2015, 5:56 AM Paul Lemire <paul.lem...@kdab.com> wrote: > > > Subject: Re: [Interest] Qt3d Support? > > > Date: Tuesday 20 October 2015, 02:49:09 > > > From: Jeremy <jswig...@gmail.com> > > > To: Thiago Macieira <thiago.macie...@intel.com>, > interest@qt-project.org > > > > > > Thanks. > > > > > > For anyone interested this is what I'm tinkering with > > > http://jswigart.github.io/game-analytics/ > > > > > > I made the switch to Qt3d from an OSG based Qt render window and > there's a > > > lot to like about what Qt3d has to offer from what I can tell, I'm just > > > running into some issues that I mentioned in previous posts that I > haven't > > > quite figured out yet. > > Hello Jeremy, > > Which branch of the qt3d repository are you using ? > > Right now we're mostly working on the 5.6 branch, a few issues that you've > encountered might have already been fixed. > > > > > > > [Interest] Qt3d QML Transform Problem > > > < > http://lists.qt-project.org/pipermail/interest/2015-October/019257.html> > > What you are doing looks correct to me. Maybe doing a setProperty doesn't > trigger a notification signal when the property changes. > > Could you verify that when you change the value of the positionX property > from > C++ it triggers a positionXChanged signal. Simply adding an > onPositionXChanged: console.log("posXChanged") > on the Entity and > onTranslateChanged : console.log("translation " + translation) > on the Translate . > > in the qml would be enough to verify this. > > You can file a bug report and assign it to me otherwise. > > > > [Interest] Qt3d Toggle mesh/entity visibility > > > < > http://lists.qt-project.org/pipermail/interest/2015-October/019259.html> > > Setting the enabled flag on a QAbstractMesh component stops it from being > rendered. This was fixed only a few weeks ago (QTBUG-48630). You do not > need to > handle it in your QAbstractMesh subclasses. > > > > [Interest] Qt3d Custom Camera Control > > > < > http://lists.qt-project.org/pipermail/interest/2015-October/019253.html> > > You've got two ways of doing so: > Either use a QCamera/Camera and call the tilt/pan/roll/rotate/translate > using > a QKeyboardInput component. > > Or have a QEntity with a QTransform { QLookAtTransform {} } and a > QCameraLens > and do the same thing by modifying the properties on the QLookAtTransform > > The Camera controller that is available by default uses hard coded keys. We > are actively working on that part and will later provided out of the box > camera controllers for 1st and 3rd person. > > > > > > > > > > > > On Mon, Oct 19, 2015 at 9:38 PM Thiago Macieira > > > <thiago.macie...@intel.com> > > > > > > wrote: > > > > On Tuesday 20 October 2015 01:09:00 Jeremy wrote: > > > > > Is there a better place to get Qt3d support than this mailing list? > > You can join the #qt-3d irc channel and ask questions on here. > > > > > > > > > Between > > > > > > > > > the poor Qt3d documentation and difficulty of getting questions > > > > > > > > addressed, > > > > > > > > > I feel like I'm in the wrong place. > > > > > > > > There's no better place than this mailing list, unless you want to > hire > > > > professional support. > > > > > > > > -- > > > > Thiago Macieira - thiago.macieira (AT) intel.com > > > > > > > > Software Architect - Intel Open Source Technology Center > > > > > > > > _______________________________________________ > > > > Interest mailing list > > > > Interest@qt-project.org > > > > http://lists.qt-project.org/mailman/listinfo/interest > > > > > > ----------------------------------------- > > -- > Paul Lemire | paul.lem...@kdab.com | Software Engineer > KDAB (France) S.A.S., a KDAB Group company > Tel. France +33 (0)4 90 84 08 53, http://www.kdab.fr > KDAB - Qt Experts - Platform-independent software solutions > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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