I need to continuously increment some value with constant velocity over time until the animation is requested to stop. I.e. I don't know the end value in advance.
SmoothedAnimation does not provide constant motion since it accelerates/decelerates. NumberAnimation with loops: Animation.Infinite does not fit my needs because it will reset value each time next loop is started. Behavior leads to a tricky solution requiring adding some delta to the value over time. The delta needs to be defined empirically so that motion looks smooth. Is there a way to achieve that with QML-only solution?
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