> On 05 Jul 2015, at 15:13, Pau Garcia i Quiles <pgqui...@elpauer.org> wrote: > > The venerable (and competitor) LiveCode also faced the very same situation > recently and also gave up on the 25 USD/month indy license: > > http://livecode.com/products/livecode-platform/pricing/livecode-indy-pricing-announcement/ > > > Here is how they solved unsustainability issue: > > Announcement: They announced the price change 4 weeks in advance. > > New price: The new price is 49 USD/month or 499 USD/year. It was (still is) > 25 USD/month or 299 USD/year. That's an 80% increase. > > Non-customers: can still buy at the old price (25 USD/month, 299 USD/year), > or benefit from an offer (499 USD/two years) until the new price is in effect. > > Current customers: can still buy at the old price (25 USD/month, 299 > USD/year), or benefit from an offer (499 USD/two years) until the new price > is in effect. > > Supported platforms: same 6 as with the old price: iOS, Android, Windows, > Linux, Mac, Server (HTML5) > > Alternative licenses: plenty, including a community license (GPLv3) > > iOS App Store with open source license: clear statement by RunRevolution > (LiveCode developers): GPLv3 in App Store is not possible. >
I checked what Unreal Engine is now. It is free for all developers and the 5% after $3000 per quarter, that makes $50 per month when you sell more than $1000 per month. That is very indie developer friendly and makes entering to market easy but gives revenue to unreal when your app is succeeding. Much like I proposed for Qt. Kate > Here is how Digia solved the unsustainability issue: > > Announcement: no announcement > > New price: the new price is 350 USD/month. It was 25 USD/month. That's a > 1400% increase. > > Non-customers: must buy at the new (expensive) price > > Current customers: keep the old price and license features > > Supported platforms: widens range: from iOS and Android only to iOS, Android, > Windows, Linux and Mac > > Alternative licenses: open source (unclear status as to iOS App Store) and > enterprise (even more expensive). > > iOS App Store with open source license: no clear statement. Only ambiguous > fear-inducing statements by Digia. > > IMHO, terminating the Indie Mobile and Professional licenses will damage Qt's > future both in mobile and desktop. Xamarin is a strong contender, as are > PhoneGap and Unity. Other players, such as FireMonkey (Delphi/C++) and > LiveCode are not to be ignored either. If I were to start a new app or > application for iOS + Android, or Windows + Mac, I would seriously consider > other options before Qt :-( > > > > -- > > Pau Garcia i Quiles > http://www.elpauer.org > (Due to my workload, I may need 10 days to answer) > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest
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