> On 05 Jul 2015, at 15:13, Pau Garcia i Quiles <pgqui...@elpauer.org> wrote:
> 
> The venerable (and competitor) LiveCode also faced the very same situation 
> recently and also gave up on the 25 USD/month indy license:
> 
> http://livecode.com/products/livecode-platform/pricing/livecode-indy-pricing-announcement/
> 
> 
> Here is how they solved unsustainability issue:
> 
> Announcement: They announced the price change 4 weeks in advance.
> 
> New price: The new price is 49 USD/month or 499 USD/year. It was (still is) 
> 25 USD/month or 299 USD/year. That's an 80% increase.
> 
> Non-customers: can still buy at the old price (25 USD/month, 299 USD/year), 
> or benefit from an offer (499 USD/two years) until the new price is in effect.
> 
> Current customers: can still buy at the old price (25 USD/month, 299 
> USD/year), or benefit  from an offer (499 USD/two years) until the new price 
> is in effect.
> 
> Supported platforms: same 6 as with the old price: iOS, Android, Windows, 
> Linux, Mac, Server (HTML5)
> 
> Alternative licenses: plenty, including a community license (GPLv3)
> 
> iOS App Store with open source license: clear statement by RunRevolution 
> (LiveCode developers): GPLv3 in App Store is not possible.
> 

I checked what Unreal Engine is now. It is free for all developers and the 5% 
after $3000 per quarter, that makes $50 per month when you sell more than $1000 
per month.

That is very indie developer friendly and makes entering to market easy but 
gives revenue to unreal when your app is succeeding. Much like I proposed for 
Qt.

Kate



> Here is how Digia solved the unsustainability issue:
> 
> Announcement: no announcement
> 
> New price: the new price is 350 USD/month. It was 25 USD/month. That's a 
> 1400% increase.
> 
> Non-customers: must buy at the new (expensive) price
> 
> Current customers: keep the old price and license features
> 
> Supported platforms: widens range: from iOS and Android only to iOS, Android, 
> Windows, Linux and Mac
> 
> Alternative licenses: open source (unclear status as to iOS App Store) and 
> enterprise (even more expensive).
> 
> iOS App Store with open source license: no clear statement. Only ambiguous 
> fear-inducing statements by Digia.
> 
> IMHO, terminating the Indie Mobile and Professional licenses will damage Qt's 
> future both in mobile and desktop. Xamarin is a strong contender, as are 
> PhoneGap and Unity. Other players, such as FireMonkey (Delphi/C++) and 
> LiveCode are not to be ignored either. If I were to start a new app or 
> application for iOS + Android, or Windows + Mac, I would seriously consider 
> other options before Qt :-(
> 
> 
> 
> -- 
> 
> Pau Garcia i Quiles
> http://www.elpauer.org
> (Due to my workload, I may need 10 days to answer)
> _______________________________________________
> Interest mailing list
> Interest@qt-project.org
> http://lists.qt-project.org/mailman/listinfo/interest
_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest

Reply via email to