On Thu, Oct 3, 2013 at 5:57 PM, Phil Hannent <p...@hannent.co.uk> wrote:
> On 3 October 2013 05:07, Mandeep Sandhu <mandeepsandhu....@gmail.com> > wrote: > > > > On Wed, Oct 2, 2013 at 2:43 PM, Mojmír Svoboda > > <mojmir.svob...@warhorsestudios.cz> wrote: > >> > >> * Mandeep Sandhu <mandeepsandhu....@gmail.com> [2013-09-30 16:08:44 > >> +0530]: > >> > >> > As for PS4 I don't know what OS it runs. You might have to add a QPA > >> > plugin > >> > for it for running Qt on its graphics stack. > >> > >> It is a fork of FreeBSD, with OpenGL. > > > > > > Thanks for info. I'll remember this! :) > > > > So it should be possible to use Qt here. > Caution should be taken with that, although parts of BSD have been > seen in the development hardware for PS4 it isn't to say that it is > BSD. Windows NT used to have a BSD network stack if my memory serves. > > As for the OpenGL part, well Sony have the libGCM library for graphics > and the PSGL API, its build along the lines of OpenGL ES but optimised > for their consoles. So you cannot expect it to be standards compliant. > Ok. though if their BSD variant can POSIX apps, then at least non-GUI part (or Qtcore+Qtnetwork) can be expected to run at least. > I would not expect a QPA for the PS4 any time soon. > If the gfx libs are proprietary then I gues there's not much hope for a QPA plugin, unless somebody partners with them to make one. -mandeep > > Phil > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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