* Phil Hannent <p...@hannent.co.uk> [2013-10-03 13:27:07 +0100]: > Caution should be taken with that, although parts of BSD have been > seen in the development hardware for PS4 it isn't to say that it is > BSD.
Yes I should have mentioned that. But from user-programmer point of view it's very Posix-ish, so if i wished to make a port for PS4, i'd be starting from Linux QPA probably and hope to get at least a skeleton. As I peek into plugins/platforms it should not get long to get a rude port. Or maybe I am overlooking something, I am quite greenhorn with Qt5/QPA. > As for the OpenGL part, well Sony have the libGCM library for graphics > and the PSGL API, its build along the lines of OpenGL ES but optimised > for their consoles. Unfortunately I did not worked with the console at that level, so I have a very rough idea. But still... i'd expect significant similarities at least. Best regards, _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest