Has been mentioned, multiple people have this issue, see the thread:
[hlds_linux] Crash/hang on quit

2015-06-16 16:12 GMT+02:00 Ross Bemrose <[email protected]>:

> Since it hasn't been mentioned on hlds_linux yet, I've noticed that the TF2
> Linux dedicated server now crashes on shutdown even with no addons
> directory present.
>
> quit
> L 06/16/2015 - 10:04:17: server_message: "quit"
> L 06/16/2015 - 10:04:17: Log file closed.
> L 06/16/2015 - 10:04:17: server_message: "restart"
>
> /home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp
> (3997) : Assertion Failed: CFileWriterThread: pending file writer
> content_log.txt
> Assert( Assertion Failed: CFileWriterThread: pending file writer
> content_log.txt
>
> ):/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp:3997
>
> Bad thread
>
> local/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier0/threadtools.cpp
> (1416) : Assertion Failed: Thread synchronization object is unuseable
> Bad thread localassert_20150616100418_15.dmp[23170]: Uploading dump
> (out-of-process)
> /tmp/dumps/assert_20150616100418_15.dmp
> assert_20150616100418_15.dmp[23170]: Finished uploading minidump
> (out-of-process): success = no
> assert_20150616100418_15.dmp[23170]: error: libcurl.so: cannot open shared
> object file: No such file or directory
> assert_20150616100418_15.dmp[23170]: file
> ''/tmp/dumps/assert_20150616100418_15.dmp'', upload no: ''libcurl.so:
> cannot open shared object file: No such file or directory''
>
> (and it hangs there until I manually close the screen)
>
> On Mon, Jun 15, 2015 at 7:58 PM, Ross Bemrose <[email protected]> wrote:
>
> > Are there any plans on making fuzzy matching work for the names of
> > workshop maps and not just their workshop ID numbers?
> >
> > Right now, changelevel "workshop/454118349" works for changing to
> > cp_glassworks, but "changelevel glassworks" doesn't.
> >
> > Incidentally, for whatever reason TF2's FindMap command seems to resolve
> > workshop maps to their old workshop/ path.  Is this some sort of
> > compatibility shim?
> >
> > Where the file really is:
> > steamapps/workshop/content/440/454118349/cp_glassworks_rc6.bsp
> > What FindMap returns: workshop/cp_glassworks_rc6.ugc454118349
> >
> > My maps/workshop directory is currently empty... I deleted it before I
> > began this testing.  It's still empty *while this map is running*
> >
> >
> > On 6/11/2015 8:09 PM, Eric Smith wrote:
> >
> >> We've released a mandatory update for TF2. The notes for the update are
> >> below. The new version is 2827522.
> >>
> >> -Eric
> >>
> >> -------------------------
> >>
> >> - Mann Co. Store summer sale is on!
> >> - Updated dedicated server 'status' command to include sv_tags
> >> - Enabled raw mouse input for Mac clients
> >> - Added OWL 13 tournament medals
> >> - Added TF2Connexion Season 15 tournament medals
> >> - Fixed a client crash related to the HUD
> >> - Updated the localization files
> >> - Updated Mann Co. Store prices for foreign currencies to current USD
> >> equivalents
> >> - Security/crash fixes (thanks to Nathaniel Theis for these reports)
> >>         - Fixed a remote code execution bug and a crash related to
> >> malformed custom spray files
> >>         - Added checks to the voice system that prevent loading codecs
> >> other than the files that ship with the game
> >> - Updated the Maps Workshop Beta
> >>         - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be
> >> used in the map, changelevel, and nextlevel commands as well as the
> >> mapcycle config
> >>         - Allow fuzzy name matching in the map, changelevel, and
> >> nextlevel commands as well as the mapcycle config -- e.g. "changelevel
> >> dustbowl"
> >>         - Shorthand workshop map names of the form workshop/<id> (e.g.
> >> workshop/123456) will now auto-resolve to the full map name
> >>         - Running tf_workshop_map_sync is no longer necessary, maps will
> >> be fetched and updated on demand during level change
> >>         - tf_workshop_map_sync is no longer blocking, and can be used to
> >> precache maps in the background
> >>         - Workshop maps are no longer copied to tf/maps/workshop/ by
> >> default, instead using the single copy in the steamapps/workshop folder
> >>         - Fixed some cases of embedded resources in workshop maps, such
> >> as cubemaps, not being loaded properly
> >>         - Fixed an issue preventing game servers from properly receiving
> >> updates to workshop map files
> >>         - Fixed game servers using registered accounts via
> >> sv_setsteamaccount not being able to download workshop content
> >>         - Fixed syncing workshop maps prior to the first map load on a
> >> dedicated server
> >>         - Updated in-game workshop import tool
> >>                 - Fixed not being able to select the class/other tags
> for
> >> cosmetic items
> >>                 - Hide unused buttons when editing an existing workshop
> >> entry
> >>                 - Fixed text getting truncated when editing items with
> >> long descriptions
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >
> >
>
>
> --
> Ross Bemrose
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to