Has been mentioned, multiple people have this issue, see the thread: [hlds_linux] Crash/hang on quit
2015-06-16 16:12 GMT+02:00 Ross Bemrose <[email protected]>: > Since it hasn't been mentioned on hlds_linux yet, I've noticed that the TF2 > Linux dedicated server now crashes on shutdown even with no addons > directory present. > > quit > L 06/16/2015 - 10:04:17: server_message: "quit" > L 06/16/2015 - 10:04:17: Log file closed. > L 06/16/2015 - 10:04:17: server_message: "restart" > > /home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp > (3997) : Assertion Failed: CFileWriterThread: pending file writer > content_log.txt > Assert( Assertion Failed: CFileWriterThread: pending file writer > content_log.txt > > ):/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp:3997 > > Bad thread > > local/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier0/threadtools.cpp > (1416) : Assertion Failed: Thread synchronization object is unuseable > Bad thread localassert_20150616100418_15.dmp[23170]: Uploading dump > (out-of-process) > /tmp/dumps/assert_20150616100418_15.dmp > assert_20150616100418_15.dmp[23170]: Finished uploading minidump > (out-of-process): success = no > assert_20150616100418_15.dmp[23170]: error: libcurl.so: cannot open shared > object file: No such file or directory > assert_20150616100418_15.dmp[23170]: file > ''/tmp/dumps/assert_20150616100418_15.dmp'', upload no: ''libcurl.so: > cannot open shared object file: No such file or directory'' > > (and it hangs there until I manually close the screen) > > On Mon, Jun 15, 2015 at 7:58 PM, Ross Bemrose <[email protected]> wrote: > > > Are there any plans on making fuzzy matching work for the names of > > workshop maps and not just their workshop ID numbers? > > > > Right now, changelevel "workshop/454118349" works for changing to > > cp_glassworks, but "changelevel glassworks" doesn't. > > > > Incidentally, for whatever reason TF2's FindMap command seems to resolve > > workshop maps to their old workshop/ path. Is this some sort of > > compatibility shim? > > > > Where the file really is: > > steamapps/workshop/content/440/454118349/cp_glassworks_rc6.bsp > > What FindMap returns: workshop/cp_glassworks_rc6.ugc454118349 > > > > My maps/workshop directory is currently empty... I deleted it before I > > began this testing. It's still empty *while this map is running* > > > > > > On 6/11/2015 8:09 PM, Eric Smith wrote: > > > >> We've released a mandatory update for TF2. The notes for the update are > >> below. The new version is 2827522. > >> > >> -Eric > >> > >> ------------------------- > >> > >> - Mann Co. Store summer sale is on! > >> - Updated dedicated server 'status' command to include sv_tags > >> - Enabled raw mouse input for Mac clients > >> - Added OWL 13 tournament medals > >> - Added TF2Connexion Season 15 tournament medals > >> - Fixed a client crash related to the HUD > >> - Updated the localization files > >> - Updated Mann Co. Store prices for foreign currencies to current USD > >> equivalents > >> - Security/crash fixes (thanks to Nathaniel Theis for these reports) > >> - Fixed a remote code execution bug and a crash related to > >> malformed custom spray files > >> - Added checks to the voice system that prevent loading codecs > >> other than the files that ship with the game > >> - Updated the Maps Workshop Beta > >> - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be > >> used in the map, changelevel, and nextlevel commands as well as the > >> mapcycle config > >> - Allow fuzzy name matching in the map, changelevel, and > >> nextlevel commands as well as the mapcycle config -- e.g. "changelevel > >> dustbowl" > >> - Shorthand workshop map names of the form workshop/<id> (e.g. > >> workshop/123456) will now auto-resolve to the full map name > >> - Running tf_workshop_map_sync is no longer necessary, maps will > >> be fetched and updated on demand during level change > >> - tf_workshop_map_sync is no longer blocking, and can be used to > >> precache maps in the background > >> - Workshop maps are no longer copied to tf/maps/workshop/ by > >> default, instead using the single copy in the steamapps/workshop folder > >> - Fixed some cases of embedded resources in workshop maps, such > >> as cubemaps, not being loaded properly > >> - Fixed an issue preventing game servers from properly receiving > >> updates to workshop map files > >> - Fixed game servers using registered accounts via > >> sv_setsteamaccount not being able to download workshop content > >> - Fixed syncing workshop maps prior to the first map load on a > >> dedicated server > >> - Updated in-game workshop import tool > >> - Fixed not being able to select the class/other tags > for > >> cosmetic items > >> - Hide unused buttons when editing an existing workshop > >> entry > >> - Fixed text getting truncated when editing items with > >> long descriptions > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > > > > > > > -- > Ross Bemrose > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

