Since it hasn't been mentioned on hlds_linux yet, I've noticed that the TF2
Linux dedicated server now crashes on shutdown even with no addons
directory present.

quit
L 06/16/2015 - 10:04:17: server_message: "quit"
L 06/16/2015 - 10:04:17: Log file closed.
L 06/16/2015 - 10:04:17: server_message: "restart"
/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp
(3997) : Assertion Failed: CFileWriterThread: pending file writer
content_log.txt
Assert( Assertion Failed: CFileWriterThread: pending file writer
content_log.txt
):/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp:3997

Bad thread
local/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier0/threadtools.cpp
(1416) : Assertion Failed: Thread synchronization object is unuseable
Bad thread localassert_20150616100418_15.dmp[23170]: Uploading dump
(out-of-process)
/tmp/dumps/assert_20150616100418_15.dmp
assert_20150616100418_15.dmp[23170]: Finished uploading minidump
(out-of-process): success = no
assert_20150616100418_15.dmp[23170]: error: libcurl.so: cannot open shared
object file: No such file or directory
assert_20150616100418_15.dmp[23170]: file
''/tmp/dumps/assert_20150616100418_15.dmp'', upload no: ''libcurl.so:
cannot open shared object file: No such file or directory''

(and it hangs there until I manually close the screen)

On Mon, Jun 15, 2015 at 7:58 PM, Ross Bemrose <[email protected]> wrote:

> Are there any plans on making fuzzy matching work for the names of
> workshop maps and not just their workshop ID numbers?
>
> Right now, changelevel "workshop/454118349" works for changing to
> cp_glassworks, but "changelevel glassworks" doesn't.
>
> Incidentally, for whatever reason TF2's FindMap command seems to resolve
> workshop maps to their old workshop/ path.  Is this some sort of
> compatibility shim?
>
> Where the file really is:
> steamapps/workshop/content/440/454118349/cp_glassworks_rc6.bsp
> What FindMap returns: workshop/cp_glassworks_rc6.ugc454118349
>
> My maps/workshop directory is currently empty... I deleted it before I
> began this testing.  It's still empty *while this map is running*
>
>
> On 6/11/2015 8:09 PM, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version is 2827522.
>>
>> -Eric
>>
>> -------------------------
>>
>> - Mann Co. Store summer sale is on!
>> - Updated dedicated server 'status' command to include sv_tags
>> - Enabled raw mouse input for Mac clients
>> - Added OWL 13 tournament medals
>> - Added TF2Connexion Season 15 tournament medals
>> - Fixed a client crash related to the HUD
>> - Updated the localization files
>> - Updated Mann Co. Store prices for foreign currencies to current USD
>> equivalents
>> - Security/crash fixes (thanks to Nathaniel Theis for these reports)
>>         - Fixed a remote code execution bug and a crash related to
>> malformed custom spray files
>>         - Added checks to the voice system that prevent loading codecs
>> other than the files that ship with the game
>> - Updated the Maps Workshop Beta
>>         - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be
>> used in the map, changelevel, and nextlevel commands as well as the
>> mapcycle config
>>         - Allow fuzzy name matching in the map, changelevel, and
>> nextlevel commands as well as the mapcycle config -- e.g. "changelevel
>> dustbowl"
>>         - Shorthand workshop map names of the form workshop/<id> (e.g.
>> workshop/123456) will now auto-resolve to the full map name
>>         - Running tf_workshop_map_sync is no longer necessary, maps will
>> be fetched and updated on demand during level change
>>         - tf_workshop_map_sync is no longer blocking, and can be used to
>> precache maps in the background
>>         - Workshop maps are no longer copied to tf/maps/workshop/ by
>> default, instead using the single copy in the steamapps/workshop folder
>>         - Fixed some cases of embedded resources in workshop maps, such
>> as cubemaps, not being loaded properly
>>         - Fixed an issue preventing game servers from properly receiving
>> updates to workshop map files
>>         - Fixed game servers using registered accounts via
>> sv_setsteamaccount not being able to download workshop content
>>         - Fixed syncing workshop maps prior to the first map load on a
>> dedicated server
>>         - Updated in-game workshop import tool
>>                 - Fixed not being able to select the class/other tags for
>> cosmetic items
>>                 - Hide unused buttons when editing an existing workshop
>> entry
>>                 - Fixed text getting truncated when editing items with
>> long descriptions
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>


-- 
Ross Bemrose
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