Servers can spontaneously combust in my experience when set to a maxplayers value over 32. Plus many people are on GSPs that charge per slot, so paying an extra few dollars for the ability for donors to connect "nicely" is a bit of a waste, especially when hosting multiple servers. Servers with many donors can possibly have more than 4 people using reserved slots at a time, so to ensure that donors can always connect, you'd need to pay for >4 extra slots.
Dr. McKay www.doctormckay.com On Wed, Feb 5, 2014 at 7:28 PM, Fletcher Dunn <[email protected]>wrote: > What's the problem with overfull servers? Can you not set > visiblemaxplayers to 24 and allow players with reserved slots to join past > 24? > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Jake Forrester > Sent: Wednesday, February 05, 2014 4:23 PM > To: [email protected] > Subject: Re: [hlds_linux] Important changes to TF2 coming soon > > Oh happy day! > > Thank you for taking all our concerns to heart and actually fixing quite a > few of the problems that have been around for years. I'm actually giddy > with the changes. > > The only thing I can see being an issue now is this: > > > > * Kicking players to make room for reserved slots > > > I agree that it's lame to kick players for reserved slots, but there > isn't a great method to support reserved slots right now. A long time > ago we used to allow reserved slot players to connect when the server was > full without kicking anyone (ex: 25/24 players), but srcds seemed to have > issues with greater than 24 players. Are there any plans to support > over-full servers like this? I think the donor-based communities are > probably the ones with the most contributions to the TF2 community as a > whole, and they're the ones that tend to give out reserved slots as > incentive to donate. Some legitimate way to allow reserved slots without > hurting quickplay eligibility would be /very/ nice. > > All in all, amazing update Fletcher. I'm glad to see the QP issues being > addressed, and the gameserver accounts becoming a reality. > > -- > > Jake Forrester > Owner / Web Developer > FirePowered LLC > w: https://firepoweredgaming.com > e: [email protected] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

