Oh happy day!

Thank you for taking all our concerns to heart and actually fixing quite
a few of the problems that have been around for years.  I'm actually
giddy with the changes.

The only thing I can see being an issue now is this:
>
>   * Kicking players to make room for reserved slots
>
I agree that it's lame to kick players for reserved slots, but there
isn't a great method to support reserved slots right now.   A long time
ago we used to allow reserved slot players to connect when the server
was full without kicking anyone (ex: 25/24 players), but srcds seemed to
have issues with greater than 24 players.  Are there any plans to
support over-full servers like this?  I think the donor-based
communities are probably the ones with the most contributions to the TF2
community as a whole, and they're the ones that tend to give out
reserved slots as incentive to donate.  Some legitimate way to allow
reserved slots without hurting quickplay eligibility would be /very/ nice.

All in all, amazing update Fletcher.  I'm glad to see the QP issues
being addressed, and the gameserver accounts becoming a reality.

-- 

Jake Forrester
Owner / Web Developer
FirePowered LLC
w: https://firepoweredgaming.com
e: [email protected]

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