Oh happy day! Thank you for taking all our concerns to heart and actually fixing quite a few of the problems that have been around for years. I'm actually giddy with the changes.
The only thing I can see being an issue now is this: > > * Kicking players to make room for reserved slots > I agree that it's lame to kick players for reserved slots, but there isn't a great method to support reserved slots right now. A long time ago we used to allow reserved slot players to connect when the server was full without kicking anyone (ex: 25/24 players), but srcds seemed to have issues with greater than 24 players. Are there any plans to support over-full servers like this? I think the donor-based communities are probably the ones with the most contributions to the TF2 community as a whole, and they're the ones that tend to give out reserved slots as incentive to donate. Some legitimate way to allow reserved slots without hurting quickplay eligibility would be /very/ nice. All in all, amazing update Fletcher. I'm glad to see the QP issues being addressed, and the gameserver accounts becoming a reality. -- Jake Forrester Owner / Web Developer FirePowered LLC w: https://firepoweredgaming.com e: [email protected] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

