Thank you so much! I hope these clarified rules get enforced.
On Wed, Feb 5, 2014 at 7:11 PM, The Wave <[email protected]> wrote: > Definitely looking forward to the gameserver accounts! Off to https post... > > > On 2/5/2014 6:03 PM, Rikard Bremark wrote: > >> This is great news! >> I asked Alfred about such a feature a year ago and he said it was under >> development but didnt know when it was due to release! >> I am really happy that you guys have put an effort in it and are now >> releasing it! >> >> Good Job! >> ------ >> //Rikard 'Zapy' Bremark >> Warzone Short Valley >> >> On 2014-02-06 00:52, Fletcher Dunn wrote: >> >>> There are some changes coming that TF2 server operators should know >>> about. >>> >>> CHANGES TO QUICKPLAY >>> ------------------------------- >>> >>> The next TF2 update will make two changes to quickplay: >>> >>> * "Show servers" button. This runs the ordinary quickplay search, but >>> instead of joining the server with the highest score, it presents the user >>> with an ordered list of about 20 servers and lets them pick. This gives >>> players much of the convenience of quickplay by finding servers with a good >>> ping and players on them, but also an easy way to express a preference over >>> the map, server community, etc. >>> * We've added an advanced options page that allows players to opt into >>> the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, >>> and instant respawn. >>> >>> There are no more scoring penalties for maxplayers or rule changes; your >>> server either matches their search criteria or it doesn't. >>> >>> At this time, we are keeping the default quickplay option to Valve >>> servers. However, note that if a player wants to find a server with any of >>> the supported modifications, then they must land on a community server, >>> since Valve servers do not run with these settings. >>> >>> We've updated the quickplay policy to more clearly specify what sorts of >>> server modifications are allowed in quickplay: >>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 >>> >>> STEAM GAMESERVER ACCOUNTS >>> ----------------------------------------- >>> >>> Gameserver accounts are now a Steam feature. The feature is currently >>> in beta. >>> >>> Using a steam gameserver account provides one important advantage right >>> now: client favorite lists are keyed by the Steam account if present. This >>> means that you can move your server to another IP address, and clients who >>> have your server in their favorites or history will follow you to your new >>> location. >>> >>> CREATING AN ACCOUNT: >>> >>> Creating an account is currently only possible via WebAPI. (Remember, >>> this feature is currently in beta. We'll add a nicer interface for this >>> soon.) Make a HTTPS POST request to the following URL: >>> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ >>> >>> The POST arguments should be: >>> appid=440 (for Team Fortress) >>> key=<your WebAPIKey> >>> >>> <your WebAPIKey> is the WebAPI key associated with the user account that >>> will own the server accounts. See http://steamcommunity.com/dev for how >>> to get one of these. (WARNING: Make sure and keep this key secret. This >>> key is an authentication token in some respects and makes it possible to do >>> certain actions on your behalf. Don't feed the key into anybody's nice >>> convenient web page that automates this. With your WebAPI key they could >>> impersonate you for some actions. If you don't want to go through the pain >>> of making a WebAPI call, just wait until we have a nicer interface >>> implemented.) >>> >>> The output of the WebAPI will be the (permanent) SteamID of your >>> gameserver, and a login token. The login token is a random string of text >>> that allows you to actually login to your account. >>> >>> You can view a list of the servers owned by a user account by making a >>> HTTPS GET call to: >>> https://api.steampowered.com/IGameServersService/ >>> GetAccountList/v0001/?key=<yourkey<https://api.steampowered.com/ >>> IGameServersService/GetAccountList/v0001/?key=%3cyourkey>> >>> >>> LOGGING IN TO YOUR ACCOUNT (TF only for now): >>> >>> Once you have a gameserver login token, you can specify your login >>> credentials on a Source engine server by executing this console command >>> sometime before it loads the first map: >>> >>> sv_setsteamaccount <login token> >>> >>> The server output should make it clear when you are using a Steam >>> gameserver account and when you are logging in anonymously. (The ordinary >>> gameserver login that has always been used.) >>> >>> Remember, for now you will need to login to both your Steam gameserver >>> account and also your TF account. The two accounts are not related. The >>> TF account is the one that determines quickplay eligibility, and the Steam >>> one does favorites migration. Eventually we will remove the TF accounts >>> and only use Steam gameserver accounts. >>> >>> HOW FAVORITES MIGRATION WORKS: >>> >>> In the next few days we will release an updated Steam Client beta that >>> knows how to migrate favorites. On the client, each favorite has an >>> IP:port and a gameserver account. The account might be empty --- that will >>> of course be the case for all previously existing favorites. Periodically, >>> a client will try to sync up the favorites list IP:port addresses and >>> accounts. If there is an IP:port without an associated account, it will ask >>> the master server for information about that address. If a server is >>> running on that address and logged into an account, the client will record >>> the account. Once the client has an account associated with the favorite, >>> the account becomes the primary key and will not change. Instead, we will >>> periodically try to refresh the address from the account. (Again, this is >>> done by querying the master server, and it depends on your server bring >>> logged into the account and running on the address.) The client always >>> caches the last known IP:port of a favorite, even though the account ID is >>> the main "key". That way, if Steam is down, or the gameserver is down, it >>> will used the cached IP:port. All of the above applies to history as well >>> as favorites. >>> >>> In the future, when a client adds a favorite or history item, the >>> account will be recorded immediately. >>> >>> If you know you have many clients that have your server in their >>> favorites or history, then you should not move your server yet. You need to >>> give clients time to logon with new Steam client binaries and get their >>> favorite entry linked up with your account. We'll let you know when you >>> can try out migrating favorites, as well as when the feature is active in >>> the public client and all users have it. >>> >>> QUESTIONS? >>> >>> Since Steam gameservers are a Steam feature, all of the above will apply >>> to all Steam games. (Provided that the game exposes a method for the >>> gameserver to log in to an account.) Eventually, the TF2 gameserver >>> accounts will be going away and replaced with these accounts. For now, >>> they are separate. >>> >>> Any further questions about the quickplay changes or gameserver >>> accounts? Please direct them to this list so that all answers will be >>> public. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> -- >> Sent from your mom's iPad >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

