Yup this is really good to know how your community is doing. Defiantly a
awesome feature.. can't wait for some sql logging and analytic pages made
to make per server/date/time frame stats displayed... I'm getting some
users that aren't returning a value though:
11:09:08 [SM] Displaying connection method for all players...
- 507 iL Cappo!! serverbrowser_history
- Nova<esThnGr8 serverbrowser_history
- sic serverbrowser_history
- sleepy serverbrowser_internet
- Friz serverbrowser_history
- HeSnakeHeroofEternisen
- YYZ serverbrowser_history
- Sombre serverbrowser_history
- Ash 2.0 serverbrowser_internet
- [WCE] Monty serverbrowser_favorites
- shadowlerks serverbrowser_history
- Pinhead{EMC} serverbrowser_favorites
- Skorchy serverbrowser_internet
- BUMSPAM serverbrowser_history
- =(eGO)=Tango v1.0 serverbrowser_history
- Hernii55338 serverbrowser_favorites
- Spaceman serverbrowser_favorites
- supp0rt
- Aminal Parade serverbrowser_history
- Jizz_Syrup serverbrowser_history
- DRAK? serverbrowser_favorites
- Peppermiz serverbrowser_favorites
- Jake steam
- fan951126 serverbrowser_history
- Pwel serverbrowser_internet
- Princess Juggs serverbrowser_favorites
- SGTBrutus serverbrowser_favorites
- Paco Ernesto serverbrowser_history
- Machiavellian Spork serverbrowser_favorites
- Kbeezey serverbrowser_history
On Thu, Nov 14, 2013 at 10:39 AM, ics <[email protected]> wrote:
> Quite surprising results. Well not really. I just assumed quikcplay
> connected players count would be higher but it does seems that ~70% of our
> players join through favorites.
>
> Thanks for the plug-in!
>
> -ics
>
> Doctor McKay kirjoitti:
>
> Here is a plugin that simply displays how all in-game players connected to
>> the server after running a command:
>> https://forums.alliedmods.net/showthread.php?t=229731
>>
>> More full-featured stats will be released soon.
>>
>>
>> Dr. McKay
>> www.doctormckay.com
>>
>>
>> On Tue, Nov 12, 2013 at 3:13 PM, ics <[email protected]> wrote:
>>
>> I'd settle for a command that lists where current players of the server
>>> came from, for example addition into status command field along with ping
>>> and such.
>>>
>>> -ics
>>>
>>> DontWannaName! kirjoitti:
>>>
>>> Grab the client value using sourcemod?
>>>
>>>> Sent from my iPhone 5
>>>>
>>>> On Nov 12, 2013, at 12:01 PM, Todd Pettit <[email protected]>
>>>> wrote:
>>>>
>>>>> "cl_connectmethod" = "serverbrowser_favorites"
>>>>>
>>>>> Ok, it works for myself but I know how I connected how do you see how
>>>>> others connected?
>>>>>
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Fletcher Dunn" <[email protected]>
>>>>> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.
>>>>> valvesoftware.com>
>>>>> Cc: "Half-Life dedicated Win32 server mailing list (
>>>>> [email protected])" <[email protected]>
>>>>> Sent: Tuesday, November 12, 2013 2:45:44 PM
>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>>>
>>>>> It tells you what tab they used. So you know whether they used the
>>>>> favorites tab versus the main server list.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of ElitePowered .
>>>>> Sent: Tuesday, November 12, 2013 11:25 AM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>>>
>>>>> What's the point of having this feature on the other games if the only
>>>>> way to connect is via the server browser?
>>>>>
>>>>> On Nov 12, 2013 2:09 PM, "DontWannaName!" <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> Is it able to tell if they connect from their favorites?
>>>>>>
>>>>>> Sent from my iPhone 5
>>>>>>
>>>>>> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
>>>>>>
>>>>>>> <[email protected]>
>>>>>>>
>>>>>>> wrote:
>>>>>>
>>>>>> Several server operators have requested the ability to know how
>>>>>>> their
>>>>>>>
>>>>>>> clients are connecting to their server. The latest TF update added
>>>>>> a
>>>>>> new client convar, cl_connectmethod, that contains a string value that
>>>>>> indicates how the client connected to your server. It's sent in the
>>>>>> same way as cl_rate and others, and a plugin should be able to access
>>>>>> this information. It will be empty if joined directly through a
>>>>>> console "connect" command. I apologize that I don't have the list of
>>>>>> values at hand, but I'm sure some helpful server operator or plugin
>>>>>> author will post the list of codes that are sent.
>>>>>>
>>>>>> Please be aware that the field is not secure, and the work required
>>>>>>> to
>>>>>>>
>>>>>>> secure it is not trivial. Without too much effort a client could
>>>>>> send
>>>>>> you pretty much any string they want. So this is best used for
>>>>>> general reporting purposes and understanding where your players are
>>>>>> coming from, not to treat players differently based on how they
>>>>>> connect.
>>>>>>
>>>>>> This is a Source engine change, so it will be available in CS:S,
>>>>>>> DoD:S,
>>>>>>>
>>>>>>> and HL2:DM in the next update for those games.
>>>>>>
>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>>
>>>>>>> please visit:
>>>>>>
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>>>
>>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>>
>>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux