Exactly. ----- Original Message ----- From: "ics" <[email protected]> To: "Half-Life dedicated Linux server mailing list" <[email protected]> Sent: Tuesday, November 12, 2013 3:13:08 PM Subject: Re: [hlds_linux] Where is my traffic coming from?
I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: > Grab the client value using sourcemod? > > Sent from my iPhone 5 > >> On Nov 12, 2013, at 12:01 PM, Todd Pettit <[email protected]> wrote: >> >> "cl_connectmethod" = "serverbrowser_favorites" >> >> Ok, it works for myself but I know how I connected how do you see how others >> connected? >> >> >> ----- Original Message ----- >> From: "Fletcher Dunn" <[email protected]> >> To: "Half-Life dedicated Linux server mailing list" >> <[email protected]> >> Cc: "Half-Life dedicated Win32 server mailing list >> ([email protected])" <[email protected]> >> Sent: Tuesday, November 12, 2013 2:45:44 PM >> Subject: Re: [hlds_linux] Where is my traffic coming from? >> >> It tells you what tab they used. So you know whether they used the >> favorites tab versus the main server list. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of ElitePowered >> . >> Sent: Tuesday, November 12, 2013 11:25 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Where is my traffic coming from? >> >> What's the point of having this feature on the other games if the only way >> to connect is via the server browser? >>> On Nov 12, 2013 2:09 PM, "DontWannaName!" <[email protected]> wrote: >>> >>> Is it able to tell if they connect from their favorites? >>> >>> Sent from my iPhone 5 >>> >>>> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn >>>> <[email protected]> >>> wrote: >>>> Several server operators have requested the ability to know how >>>> their >>> clients are connecting to their server. The latest TF update added a >>> new client convar, cl_connectmethod, that contains a string value that >>> indicates how the client connected to your server. It's sent in the >>> same way as cl_rate and others, and a plugin should be able to access >>> this information. It will be empty if joined directly through a >>> console "connect" command. I apologize that I don't have the list of >>> values at hand, but I'm sure some helpful server operator or plugin >>> author will post the list of codes that are sent. >>>> Please be aware that the field is not secure, and the work required >>>> to >>> secure it is not trivial. Without too much effort a client could send >>> you pretty much any string they want. So this is best used for >>> general reporting purposes and understanding where your players are >>> coming from, not to treat players differently based on how they connect. >>>> This is a Source engine change, so it will be available in CS:S, >>>> DoD:S, >>> and HL2:DM in the next update for those games. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

