Grab the client value using sourcemod? Sent from my iPhone 5
> On Nov 12, 2013, at 12:01 PM, Todd Pettit <[email protected]> wrote: > > "cl_connectmethod" = "serverbrowser_favorites" > > Ok, it works for myself but I know how I connected how do you see how others > connected? > > > ----- Original Message ----- > From: "Fletcher Dunn" <[email protected]> > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Cc: "Half-Life dedicated Win32 server mailing list > ([email protected])" <[email protected]> > Sent: Tuesday, November 12, 2013 2:45:44 PM > Subject: Re: [hlds_linux] Where is my traffic coming from? > > It tells you what tab they used. So you know whether they used the favorites > tab versus the main server list. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ElitePowered . > Sent: Tuesday, November 12, 2013 11:25 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Where is my traffic coming from? > > What's the point of having this feature on the other games if the only way to > connect is via the server browser? >> On Nov 12, 2013 2:09 PM, "DontWannaName!" <[email protected]> wrote: >> >> Is it able to tell if they connect from their favorites? >> >> Sent from my iPhone 5 >> >>> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn >>> <[email protected]> >> wrote: >>> >>> Several server operators have requested the ability to know how >>> their >> clients are connecting to their server. The latest TF update added a >> new client convar, cl_connectmethod, that contains a string value that >> indicates how the client connected to your server. It's sent in the >> same way as cl_rate and others, and a plugin should be able to access >> this information. It will be empty if joined directly through a >> console "connect" command. I apologize that I don't have the list of >> values at hand, but I'm sure some helpful server operator or plugin >> author will post the list of codes that are sent. >>> >>> Please be aware that the field is not secure, and the work required >>> to >> secure it is not trivial. Without too much effort a client could send >> you pretty much any string they want. So this is best used for >> general reporting purposes and understanding where your players are >> coming from, not to treat players differently based on how they connect. >>> >>> This is a Source engine change, so it will be available in CS:S, >>> DoD:S, >> and HL2:DM in the next update for those games. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

