Can confirm both of these issues, helltower servers are still crashing far too often.
-----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von Bottiger Gesendet: Freitag, 01. November 2013 20:31 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Still crashing Will there be a fix for this spellbook crash? Program terminated with signal 11, Segmentation fault. #0 0x01fd01fc in ?? () #1 0xeeaae295 in CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon*) () from /tf/bin/server_srv.so #2 0xeec32731 in CTFPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon*) () from /tf/bin/server_srv.so #3 0xeebc4a60 in CTFSpellBook::ItemPostFrame() () from /tf/bin/server_srv.so #4 0xeeac996f in CBasePlayer::ItemPostFrame() () from /tf/bin/server_srv.so #5 0xeef8c826 in CBasePlayer::PostThink() () from /tf/bin/server_srv.so #6 0xef1f4b4d in CTFPlayer::PostThink() () from /tf/bin/server_srv.so #7 0xeef99dc4 in CPlayerMove::RunPostThink(CBasePlayer*) () from /tf/bin/server_srv.so #8 0xeef9a7e7 in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, IMoveHelper*) () from /tf/bin/server_srv.so #9 0xeef7a79c in CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) () from /tf/bin/server_srv.so #10 0xef1c9f66 in CTFPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) () from /tf/bin/server_srv.so On Fri, Nov 1, 2013 at 11:34 AM, martin v <[email protected]> wrote: > I will lick Gaben's finger if that will work and stopped crashes on > helltower..... thus I MIGHT give you Eric a big kill..... MIGHT! ;D > > > 2013/11/1 Eric Smith <[email protected]> > > > I think we have a fix for this that we're going to ship later today. > > > > -Eric > > > > > > -----Original Message----- > > From: [email protected] [mailto: > > [email protected]] On Behalf Of Saint K. > > Sent: Friday, November 01, 2013 11:22 AM > > To: 'Half-Life dedicated Linux server mailing list' > > Subject: [hlds_linux] Still crashing > > > > We're still seeing crashes on the Halloween map. > > > > > > > > 0 server_srv.so!CTFPlayerShared::OnAddHalloweenGhostMode() + 0xf2 > > 1 server_srv.so!CTFPlayer::Spawn() + 0x100f > > 2 server_srv.so!CTFPlayer::ForceRespawn() + 0x4f5 > > 3 server_srv.so!CTFPlayer::HandleCommand_JoinClass(char const*, > > bool) + 0x88e > > 4 server_srv.so!CTFPlayer::ClientCommand(CCommand const&) + 0x65d > > 5 server_srv.so!CTFGameRules::ClientCommand(CBaseEntity*, CCommand > > const&) + 0xd6 > > 6 server_srv.so!ClientCommand(CBasePlayer*, CCommand const&) + 0xe7 > > 7 metamod.2.tf2.so + 0x18f28 > > 8 engine_srv.so!CGameClient::IsEngineClientCommand(CCommand const&) > > const + 0x145 > > 9 engine_srv.so!CBaseClient::ProcessStringCmd(NET_StringCmd*) + > 0x1b > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

