I will lick Gaben's finger if that will work and stopped crashes on
helltower..... thus I MIGHT give you Eric a big kill..... MIGHT! ;D


2013/11/1 Eric Smith <[email protected]>

> I think we have a fix for this that we're going to ship later today.
>
> -Eric
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Saint K.
> Sent: Friday, November 01, 2013 11:22 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: [hlds_linux] Still crashing
>
> We're still seeing crashes on the Halloween map.
>
>
>
> 0       server_srv.so!CTFPlayerShared::OnAddHalloweenGhostMode() + 0xf2
> 1       server_srv.so!CTFPlayer::Spawn() + 0x100f
> 2       server_srv.so!CTFPlayer::ForceRespawn() + 0x4f5
> 3       server_srv.so!CTFPlayer::HandleCommand_JoinClass(char const*,
> bool) + 0x88e
> 4       server_srv.so!CTFPlayer::ClientCommand(CCommand const&) + 0x65d
> 5       server_srv.so!CTFGameRules::ClientCommand(CBaseEntity*, CCommand
> const&) + 0xd6
> 6       server_srv.so!ClientCommand(CBasePlayer*, CCommand const&) + 0xe7
> 7       metamod.2.tf2.so + 0x18f28
> 8       engine_srv.so!CGameClient::IsEngineClientCommand(CCommand const&)
> const + 0x145
> 9       engine_srv.so!CBaseClient::ProcessStringCmd(NET_StringCmd*) + 0x1b
>
>
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