On Tue, Jan 12, 2016 at 12:18 PM, Jakub Jelinek <ja...@redhat.com> wrote: > On Tue, Jan 12, 2016 at 12:10:20PM +0100, Uros Bizjak wrote: >> On Tue, Jan 12, 2016 at 1:15 AM, Joseph Myers <jos...@codesourcery.com> >> wrote: >> > On Mon, 11 Jan 2016, H.J. Lu wrote: >> > >> >> Here is the updated patch. Joseph, is this OK? >> > >> > I have no objections to this patch. >> >> Thinking some more, it looks to me that we also have to return 2 when >> SSE2 (SSE doubles) is not enabled. >> >> I'm testing following patch: > > That looks weird. If TARGET_80387 and !TARGET_SSE_MATH, then no matter > whether sse2 is enabled or not, normal floating point operations will be > performed in 387 stack and thus FLT_EVAL_METHOD should be 2, not 0. > Do you want to do this because some instructions might be vectorized and > therefore end up in sse registers? For -std=c99 that shouldn't happen, > already the C FE would promote all the arithmetics to be done in long > doubles, and for -std=gnu99 it is acceptable if non-vectorized computations > honor FLT_EVAL_METHOD and vectorized ones don't.
Eh, today is just not the day for science. Hopefully, the logic in the patch below is correct: diff --git a/gcc/config/i386/i386.h b/gcc/config/i386/i386.h index 6c63871..5b42e89 100644 --- a/gcc/config/i386/i386.h +++ b/gcc/config/i386/i386.h @@ -693,8 +693,9 @@ extern const char *host_detect_local_cpu (int argc, const char **argv); only SSE, rounding is correct; when using both SSE and the FPU, the rounding precision is indeterminate, since either may be chosen apparently at random. */ -#define TARGET_FLT_EVAL_METHOD \ - (TARGET_MIX_SSE_I387 ? -1 : (TARGET_80387 && !TARGET_SSE_MATH) ? 2 : 0) +#define TARGET_FLT_EVAL_METHOD \ + (TARGET_MIX_SSE_I387 ? -1 \ + : TARGET_80387 && !(TARGET_SSE2 && TARGET_SSE_MATH) ? 2 : 0) /* Whether to allow x87 floating-point arithmetic on MODE (one of SFmode, DFmode and XFmode) in the current excess precision Uros.