I'm just wondering about ServerColony.csNewTurn(). If a new building is 
built, we consider the tile to be dirty, since a building upgrade might 
have ejected units (to the tile). If a new unit is created, we do not 
consider the tile to be dirty, however, although new units are always 
added to the colony's tile rather than the colony itself. Furthermore, 
we can quite cheaply find out whether any units were added to the tile 
by calling getTile().getUnitCount(). Or am I missing something here?


Michael


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