On Wed, 3 Oct 2012 02:08:08 PM Michael Vehrs wrote:
> I'm just wondering about ServerColony.csNewTurn(). If a new building is
> built, we consider the tile to be dirty, since a building upgrade might
> have ejected units (to the tile). If a new unit is created, we do not
> consider the tile to be dirty,

Actually I think we do, the code no model of clarity, alas.  If we build a 
unit (or building), the build queue is added to the built list.  A bit further 
on, we always set the tile to be dirty if the built list is non-empty.

I think it would be less misleading to remove the "tileDirty = true" at 249.
The csNewTurn routines show evidence of evolution:-S.

Cheers,
Mike Pope

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