Thanks for responding so quickly. I will modify that maximum number of nodes for now, although I hope it will be officially fixed soon.
Best regards. Carlos El vie, 5 mar 2021 a las 14:01, Marcus Weseloh (<mar...@weseloh.cc>) escribió: > Hi again, > > I've create an issue on GitHub to further discuss the required code > changes: > https://github.com/FluidSynth/fluidsynth/issues/793 > > Cheers > Marcus > > Am Fr., 5. März 2021 um 13:51 Uhr schrieb Marcus Weseloh <mar...@weseloh.cc > >: > > > > Hi Carlos, > > > > your thinking about the audio-channels and audio-groups is correct and > > should work as you intended. > > > > And the reason why you are seeing the "Maximum number of nodes > > reached" error is because we were way too conservative when setting > > the upper bound for nodes in the effects graph, I see that now. > > The think is, that nearly everythink in the LADSPA system is a "node", > > including controls for effects. So loading a single effect that has 5 > > controls already creates 6 nodes. The host mono buffers are also > > nodes, as are the user created buffers. > > So reaching the current upper limit of 100 nodes is actually not too > > difficult, especially in a multi-channel setup like yours. > > > > We could simply increase the MAX_NODES count to something like 500 or > > more... but maybe it might be even better to simply do dynamic > > allocation here. > > > > As a quick fix, you could simply change FLUID_LADSPA_MAX_NODES in > > bindings/fluid_ladspa.c to a higher number and compile it again. > > > > Cheers > > Marcus > > _______________________________________________ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid-dev >
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