Thanks for responding so quickly. I will modify that maximum number of
nodes for now, although I hope it will be officially fixed soon.

Best regards.
Carlos

El vie, 5 mar 2021 a las 14:01, Marcus Weseloh (<mar...@weseloh.cc>)
escribió:

> Hi again,
>
> I've create an issue on GitHub to further discuss the required code
> changes:
> https://github.com/FluidSynth/fluidsynth/issues/793
>
> Cheers
> Marcus
>
> Am Fr., 5. März 2021 um 13:51 Uhr schrieb Marcus Weseloh <mar...@weseloh.cc
> >:
> >
> > Hi Carlos,
> >
> > your thinking about the audio-channels and audio-groups is correct and
> > should work as you intended.
> >
> > And the reason why you are seeing the "Maximum number of nodes
> > reached" error is because we were way too conservative when setting
> > the upper bound for nodes in the effects graph, I see that now.
> > The think is, that nearly everythink in the LADSPA system is a "node",
> > including controls for effects. So loading a single effect that has 5
> > controls already creates 6 nodes. The host mono buffers are also
> > nodes, as are the user created buffers.
> > So reaching the current upper limit of 100 nodes is actually not too
> > difficult, especially in a multi-channel setup like yours.
> >
> > We could simply increase the MAX_NODES count to something like 500 or
> > more... but maybe it might be even better to simply do dynamic
> > allocation here.
> >
> > As a quick fix, you could simply change FLUID_LADSPA_MAX_NODES in
> > bindings/fluid_ladspa.c to a higher number and compile it again.
> >
> > Cheers
> > Marcus
>
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